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Stories left

Chack'n Pop — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (3)

In an interview in 2020, Sako said of this: "Well, I suppose it was partly because arcades were Taito's main business."

PC Zone said the game "isn't much fun", despite the ideas it presented for the time, and the fact that it was Bubble Bobbles predecessor.

(English)English Wikipedia"Chack'n Pop"from "Reception"

Rhody Tobin of HonestGamers slammed the Family Computer version for its controls, gameplay, and presentation, and while admitting that the game is "vaguely interesting", he said it is "best forgotten".

(English)English Wikipedia"Chack'n Pop"from "Reception"

Reception (1)

In an interview in 2020, Sako said that because it was difficult he did not feel it had been a hit in arcades. The game was nevertheless released on several platforms, including the Family Computer and MSX, and became one of Taito's representative works.

Changed from the original (1)

It was originally released in Japan in April 1984.

(English)English Wikipedia"Chack'n Pop"from "Introduction"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)