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Famicom AnalysisTakeshi no ChōsenjōTakeshi no Chōsenjō — stories left
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Takeshi no Chōsenjō — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Numbers (5)

It placed 1st in a worst-games ranking in the magazine Famitsu. Because the game is hard to finish without a strategy guide, it is sometimes spoken of as a byword for a bad game.

From 2017-8-15 it began distribution on iOS and Android as the 2nd title in TAITO CLASSICS.

In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 15.97 out of 30, as shown below.

Much of the content is unreasonable, with specifications and puzzles that defy common sense in the way the packaging suggests. It placed 1st in a worst-games ranking in the magazine Famitsu, and is often treated as a leading example of a bad game in the magazine Game Hihyo and in books on the subject.

Despite its reputation as a bad game, it sold around 800,000 copies, on a par with Dragon Quest, a hit of the time.

People (5)

(2003 - 2004), in the broadcast of 2003-7-12, he spoke of it having been a slapdash project, saying "it was a game we only talked about for an hour in a coffee shop near Ohta Production", and said "my apologies".

Also, on Beat Takeshi no Ikaga na Mono Kai, broadcast on 2016-4-24, in reply to Shinya Arino's question of whether it was true that what he had said in a drunken rush was turned into a game just as it was, Takeshi said "it is all true", while also saying that he "does not remember the details at all" of the time of the meeting.

In his own book Manzai, published in 2009, Takeshi revealed that his partner Beat Kiyoshi had telephoned him saying, "tell me how to beat it".

At the completion presentation for (Sega Games), Takeshi revealed, "children burst into tears and their parents complained, and it became a social issue" and "a considerable number of complaints came in".

The actual author was the director Hiroshi Fukutsu, who says he wrote it "as a kind of atonement" for having made such a difficult game.

Firsts and onlys (5)

Present at the first meeting, besides Takeshi, were a section chief from Taito, Sakae Nakamura of Taito, Atsushi Fujimoto of Seta, Hiroshi Fukutsu, the director at Nova, which took on development from Seta, the broadcast writer Fumio Takada and members of Takeshi Gundan.

In Sakae Nakamura's recollection, at the first meeting, in response to the shooting game proposal that the Taito side brought in, Takeshi said, "Does it have to be this proposal?

The meetings between Takeshi and the development side after the first one at Kita no Ya were held in the semi-suite room at the Hilton Tokyo that Atsushi Fujimoto of Seta had under contract.

On 2017-9-26, the first official merchandise was released, 31 years after the game went on sale.

The game placed first in Famitsu magazine's kusoge (shitty game) ranking, and is often referred to as one of the worst video games of all time.

Reception (3)

It placed 1st in a worst-games ranking in the magazine Famitsu. Because the game is hard to finish without a strategy guide, it is sometimes spoken of as a byword for a bad game.

Much of the content is unreasonable, with specifications and puzzles that defy common sense in the way the packaging suggests. It placed 1st in a worst-games ranking in the magazine Famitsu, and is often treated as a leading example of a bad game in the magazine Game Hihyo and in books on the subject.

Despite its reputation as a bad game, it sold around 800,000 copies, on a par with Dragon Quest, a hit of the time.

Difficulty (1)

It placed 1st in a worst-games ranking in the magazine Famitsu. Because the game is hard to finish without a strategy guide, it is sometimes spoken of as a byword for a bad game.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)