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Famicom AnalysisKnight Lore: Majou no Ookami OtokoKnight Lore: Majou no Ookami Otoko — stories left
Stories left

Knight Lore: Majou no Ookami Otoko — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (6)

Ultimate released Knight Lore third in the Sabreman series but later claimed to have completed it first and withheld its release for a year to position the company advantageously in anticipation of the game's effect on the market.

(English)English Wikipedia"Knight Lore"from "Introduction"

According to Kieron Gillen of Rock, Paper, Shotgun, Knight Lore is second only to Elite (1984) as an icon of the 1980s British computer game industry.

(English)English Wikipedia"Knight Lore"from "Legacy"

Knight Lore was not the first to use isometric graphics—earlier examples include Zaxxon (1982), Q*bert (1982), and Ant Attack (1983)—but its graphic style and large in-game world further popularised the technique and put Ultimate and Filmation in its epicentre.

(English)English Wikipedia"Knight Lore"from "Legacy"

Gunfright (1986), reported as the Stampers' last game, also used Filmation II and was more robust than its predecessor.

(English)English Wikipedia"Knight Lore"from "Legacy"

It sold poorly and was the last Sabreman game.

(English)English Wikipedia"Knight Lore"from "Legacy"

Though isometric games had existed previously, in a retrospective review, Gillen (Rock, Paper, Shotgun) recalled that Knight Lore was the first game to offer a "world" with physical depth for exploration as opposed to the simple mechanics of arcade games.

(English)English Wikipedia"Knight Lore"from "Legacy"

People (6)

In a press release, they announced the game as the beginning of a new class of adventure games and "the very pinnacle of software development on the 48K Spectrum".

(English)English Wikipedia"Knight Lore"from "Development"

Crash said it was unlikely to be surpassed as the Spectrum's best game.

(English)English Wikipedia"Knight Lore"from "Reception"

Retro Gamer recalled that Knight Lore striking, isometric 3D visuals were both a bold advance in game graphics and a foretelling of their future.

(English)English Wikipedia"Knight Lore"from "Legacy"

Alien 8 (1985) was rushed for release before developers had an opportunity to react to Knight Lore, though Retro Gamer said that its rush was not noticeable, as Alien 8 had a larger game world than Knight Lore, with even more puzzles.

(English)English Wikipedia"Knight Lore"from "Legacy"

Though isometric games had existed previously, in a retrospective review, Gillen (Rock, Paper, Shotgun) recalled that Knight Lore was the first game to offer a "world" with physical depth for exploration as opposed to the simple mechanics of arcade games.

(English)English Wikipedia"Knight Lore"from "Legacy"

Gillen said the game's punishing style (unforgiving gameplay, high difficulty, awkward controls) had become obsolete in the 30 years since its release and criticised Knight Lore as "enormously innovative, incredibly atmospheric, and totally unplayable", suggesting that the similar Head over Heels (1987) had aged much better.

(English)English Wikipedia"Knight Lore"from "Legacy"

Difficulty (2)

They praised the game's controls and atmosphere of mystery, but noted its difficult gameplay and criticised its sound and occasional graphical slowdown.

(English)English Wikipedia"Knight Lore"from "Introduction"

Gillen said the game's punishing style (unforgiving gameplay, high difficulty, awkward controls) had become obsolete in the 30 years since its release and criticised Knight Lore as "enormously innovative, incredibly atmospheric, and totally unplayable", suggesting that the similar Head over Heels (1987) had aged much better.

(English)English Wikipedia"Knight Lore"from "Legacy"

Cancellations and recalls (2)

Retro Gamer recalled that Knight Lore striking, isometric 3D visuals were both a bold advance in game graphics and a foretelling of their future.

(English)English Wikipedia"Knight Lore"from "Legacy"

Though isometric games had existed previously, in a retrospective review, Gillen (Rock, Paper, Shotgun) recalled that Knight Lore was the first game to offer a "world" with physical depth for exploration as opposed to the simple mechanics of arcade games.

(English)English Wikipedia"Knight Lore"from "Legacy"

Reception (1)

They praised the game's controls and atmosphere of mystery, but noted its difficult gameplay and criticised its sound and occasional graphical slowdown.

(English)English Wikipedia"Knight Lore"from "Introduction"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)