Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
A sequel, Famicom Jump II: Saikyo no 7 Nin (1991), was released.
In the "Cross Review" feature of the magazine Famitsu, the game scored 21 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine, it scored 19.53 out of 30, as shown below.
In addition, the special supplement "Famicom ROM Cartridge All Catalog" in the 5/10/1991 issue of the same magazine introduced it by saying that "more than 100 heroes from the history of Jump appear, and it is recommended for fans".
It shipped more than 1,000,000 copies but was in bargain bins within weeks of release. In Kochira Katsushika-ku Kameari Koen-mae Hashutsujo, Ryotsu recalls it as "crude" and "an eerie game" (volume 105, "Yatta ze!
When the writing members of the game information column Famicom Shinken in Weekly Shonen Jump at the time of release, beginning with Yuji Horii, expressed reservations about the quality of the game, Kazuhiko Torishima, who was in charge of the column and responsible on the Jump side, retorted, "Then, Horii, you make something more interesting." Horii readily agreed, and so Famicom Jump II: Saikyo no 7 Nin came to be made.
D25B0007 Publisher: Pony Canyon List price 2500 yen
The game sold 1.1 million cartridges for the Famicom in Japan.
It shipped more than 1,000,000 copies but was in bargain bins within weeks of release. In Kochira Katsushika-ku Kameari Koen-mae Hashutsujo, Ryotsu recalls it as "crude" and "an eerie game" (volume 105, "Yatta ze!
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