Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Info in 1985 rated Silent Service for the Commodore 64 four stars out of five, stating that its quality and graphics "are all unmistakably MicroProse" and "ensure a satisfying level of play for any wargamer".
Antic wrote in 1986 that "Sid Meier and his team of simulation experts at MicroProse have outdone themselves".
The magazine approved of how the game offered both beginner modes and "complex, historically accurate, and challenging war patrol scenarios" for experts, and noted the Atari 8-bit version's "superb" graphics and "well done" manual".
Antic in 1987 also liked the Atari ST version's graphics, sound, adjustable difficulty levels, and documentation, concluding: "It's a traditional MicroProse product and it's nice to see that they've remained dedicated to detail".
Compute! wrote in 1986 that "like F-15 Strike Eagle, Silent Service is both intriguing and addictive... a superior product".
Computer Gaming World in 1986 called Silent Service "easily the best [submarine simulator] for its simplicity of use and execution".
A 1987 overview of World War II simulations rated the game five out of five stars, praising its "superb graphics coupled with detailed rules, historical accuracy and layers of complexity".
In 1993 a survey of wargames gave the game two stars out of five, stating that "it has been rendered obsolete by time and superseded by Silent Service II".
In 1996 the magazine ranked it as the 86th best game of all time, for having "introduced the control-room interface for submarine games on variety of platforms".
Roberts Award for "Best Adventure Game for Home Computer of 1985".
Silent Service was MicroProse's second best-selling Commodore game as of late 1987.
It praised the game's realism and only criticized the lack of a save game feature.
The company sold 250,000 copies by March 1987, and roughly 400,000 overall.
Antic in 1987 also liked the Atari ST version's graphics, sound, adjustable difficulty levels, and documentation, concluding: "It's a traditional MicroProse product and it's nice to see that they've remained dedicated to detail".
It praised the game's realism and only criticized the lack of a save game feature.
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