chihiroryTo the list
Famicom AnalysisDon Doko DonDon Doko Don — stories left
Stories left

Don Doko Don — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (3)

Retro Gamer has given the game three positive retrospectives, two for the arcade version, and one for the PC Engine version, due to its inclusion on their "PC Engine GT: Ten Perfect Games" list, all of which praised the game for its basic, yet captivating gameplay, a trait they attributed to most other platform games made by Taito.

(English)English Wikipedia"Don Doko Don"from "Reception and legacy"

Hardcore Gaming 101 gave similar criticism, but argued that while "doesn't do much to be original compared to the million other Bubble Bobble-like games at the time", they concluded that it's still worth playing due to the fact that it is "another example of a good platformer game from Taito".

(English)English Wikipedia"Don Doko Don"from "Reception and legacy"

Hardcore Gamer, however, was more critical of the game when criticizing the fact that Bubble Bobble was a locked game in Taito Memories Jokan, claiming that while one could "make do" with it and The Fairyland Story, ultimately stated that it was "decaf when you want espresso".

(English)English Wikipedia"Don Doko Don"from "Reception and legacy"

Numbers (2)

In the Cross Review feature of the magazine Famitsu,the game scored a total of 23 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 19.77 out of 30, as shown below.

In the "Cross Review" of the game magazine Famitsu it received a total of 25 out of 40; in Monthly PC Engine it received 80, 80, 80, 80 and 70 for an average of 78; and in Marukatsu PC Engine it received 7, 7, 7 and 6 for a total of 27 out of 40.

Reception (2)

Retro Gamer has given the game three positive retrospectives, two for the arcade version, and one for the PC Engine version, due to its inclusion on their "PC Engine GT: Ten Perfect Games" list, all of which praised the game for its basic, yet captivating gameplay, a trait they attributed to most other platform games made by Taito.

(English)English Wikipedia"Don Doko Don"from "Reception and legacy"

Hardcore Gamer, however, was more critical of the game when criticizing the fact that Bubble Bobble was a locked game in Taito Memories Jokan, claiming that while one could "make do" with it and The Fairyland Story, ultimately stated that it was "decaf when you want espresso".

(English)English Wikipedia"Don Doko Don"from "Reception and legacy"

Disputes (1)

Game Machine listed it as the twelfth most-successful table arcade unit of the month in their August 15, 1989 issue.

(English)English Wikipedia"Don Doko Don"from "Reception and legacy"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)