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Micro Machines — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (16)

Graham stated that the artificial intelligence (AI) is basic by modern standards, and that it was difficult to replicate the multiplayer experience in single-player mode.

(English)English Wikipedia"Micro Machines"from "Development"

Graham stated that split screen was not viable on the NES, and that the single-screen system was something that he was eager to try.

(English)English Wikipedia"Micro Machines"from "Development"

He further stated that he was "very happy" with the multiplayer mode, saying it is the best part of the game and made the single player mode "boring" in comparison.

(English)English Wikipedia"Micro Machines"from "Development"

He was very pleased when Richard Darling stated that Micro Machines is the best game they had ever made.

(English)English Wikipedia"Micro Machines"from "Development"

He stated it led to a "fun use of colour".

(English)English Wikipedia"Micro Machines"from "Release"

He stated that there were problems that only occurred on this console, and CD-Rs were expensive.

(English)English Wikipedia"Micro Machines"from "Release"

In a later review, the game was described as "utterly wonderful", and the addictiveness of the head-to-head mode was praised.

(English)English Wikipedia"Micro Machines"from "Reception"

Sega Forces reviewer praised the visuals and "colourful" graphics and the two-player mode, but described the sounds as "average".

(English)English Wikipedia"Micro Machines"from "Reception"

Computer and Video Gamess Deniz Ahmet had a similar opinion to GamePros reviewer by describing the graphics as "well designed", and also had an opinion similar to that of Mean Machines Sega, with regards to the two-players sharing function.

(English)English Wikipedia"Micro Machines"from "Reception"

The Master System version was complimented by Mean Machines Sega for its two-player mode, describing it as "timeless", "great fun", and an "absolutely essential purchase"but with "flat" graphics.

(English)English Wikipedia"Micro Machines"from "Reception"

Paul Roundell of Amiga Action praised the originality, but criticised the head-to-head mode, saying it "breaks the excitement".

(English)English Wikipedia"Micro Machines"from "Reception"

The vehicles racing in the environments was described by Steve Bradley of Amiga Format as "absolutely bloody brilliant", and he also praised the addictiveness.

(English)English Wikipedia"Micro Machines"from "Reception"

GamePros reviewer stated that the racing scenario variety and the vehicles being based on Galoob's Micro Machines toys made the game original.

(English)English Wikipedia"Micro Machines"from "Reception"

In a review of the SNES version, GamePro lauded the "cartoony" graphics and "cheerful" sound effects, along with the lack of car customisation to keep the gameplay "basic".

(English)English Wikipedia"Micro Machines"from "Reception"

They praised the game calling it a "Uniquely designed experience" and they praised the top-down view, control system and the opponents A.I. that it works perfectly.

(English)English Wikipedia"Micro Machines"from "Accolades"

In 1996, Next Generation ranked Micro Machines as number 18 on their "Top 100 Games of All Time", citing the "heart-pounding, adrenaline-pumping action", split-second accurate controls, and perfect balance.

(English)English Wikipedia"Micro Machines"from "Accolades"

Reception (8)

Reviewing the Mega Drive version, Computer and Video Gamess Steve Keen lauded the vehicle movement and sound effects, and Paul Rand praised the multiplayer mode.

(English)English Wikipedia"Micro Machines"from "Reception"

In a later review, the game was described as "utterly wonderful", and the addictiveness of the head-to-head mode was praised.

(English)English Wikipedia"Micro Machines"from "Reception"

Sega Forces reviewer praised the visuals and "colourful" graphics and the two-player mode, but described the sounds as "average".

(English)English Wikipedia"Micro Machines"from "Reception"

Stuart Campbell of Amiga Power praised the locations and control, although he criticised the "limited" single-player mode and lack of parallax scrolling.

(English)English Wikipedia"Micro Machines"from "Reception"

Paul Roundell of Amiga Action praised the originality, but criticised the head-to-head mode, saying it "breaks the excitement".

(English)English Wikipedia"Micro Machines"from "Reception"

The vehicles racing in the environments was described by Steve Bradley of Amiga Format as "absolutely bloody brilliant", and he also praised the addictiveness.

(English)English Wikipedia"Micro Machines"from "Reception"

Reviewing the NES version, Mega Fun praised the scrolling and controls.

(English)English Wikipedia"Micro Machines"from "Reception"

They praised the game calling it a "Uniquely designed experience" and they praised the top-down view, control system and the opponents A.I. that it works perfectly.

(English)English Wikipedia"Micro Machines"from "Accolades"

Disputes (3)

Micro Machines was developed because Galoob wanted Codemasters to develop a game based on their toy brand, although Galoob and Codemasters encountered legal issues with Nintendo over the game being unlicensed.

(English)English Wikipedia"Micro Machines"from "Introduction"

Nintendo wanted development halted because Codemasters did not have a licence from them, and sued Galoob over the sales of the Game Genie.

(English)English Wikipedia"Micro Machines"from "Release"

The Mega Drive version was originally due for release in January 1993, but Sega's legal issues over the game's lack of license delayed release until July.

(English)English Wikipedia"Micro Machines"from "Release"

Changed from the original (2)

Micro Machines is a racing game developed by Codemasters and originally published by Camerica for the Nintendo Entertainment System in 1991.

(English)English Wikipedia"Micro Machines"from "Introduction"

The Mega Drive version was originally due for release in January 1993, but Sega's legal issues over the game's lack of license delayed release until July.

(English)English Wikipedia"Micro Machines"from "Release"

Difficulty (2)

Graham stated that the artificial intelligence (AI) is basic by modern standards, and that it was difficult to replicate the multiplayer experience in single-player mode.

(English)English Wikipedia"Micro Machines"from "Development"

A reviewer from GamePro described the graphics as colourful, but criticised the difficulty of distinguishing vehicles despite the colour-coding.

(English)English Wikipedia"Micro Machines"from "Reception"

Firsts and onlys (1)

He stated that there were problems that only occurred on this console, and CD-Rs were expensive.

(English)English Wikipedia"Micro Machines"from "Release"

Cancellations and recalls (1)

A GameCube version was released in January 2003, although this version and the Xbox version were cancelled in the US.

(English)English Wikipedia"Micro Machines"from "Release"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)