Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Graham stated that the artificial intelligence (AI) is basic by modern standards, and that it was difficult to replicate the multiplayer experience in single-player mode.
Graham stated that split screen was not viable on the NES, and that the single-screen system was something that he was eager to try.
He further stated that he was "very happy" with the multiplayer mode, saying it is the best part of the game and made the single player mode "boring" in comparison.
He was very pleased when Richard Darling stated that Micro Machines is the best game they had ever made.
He stated it led to a "fun use of colour".
He stated that there were problems that only occurred on this console, and CD-Rs were expensive.
In a later review, the game was described as "utterly wonderful", and the addictiveness of the head-to-head mode was praised.
Sega Forces reviewer praised the visuals and "colourful" graphics and the two-player mode, but described the sounds as "average".
Computer and Video Gamess Deniz Ahmet had a similar opinion to GamePros reviewer by describing the graphics as "well designed", and also had an opinion similar to that of Mean Machines Sega, with regards to the two-players sharing function.
The Master System version was complimented by Mean Machines Sega for its two-player mode, describing it as "timeless", "great fun", and an "absolutely essential purchase"but with "flat" graphics.
Paul Roundell of Amiga Action praised the originality, but criticised the head-to-head mode, saying it "breaks the excitement".
The vehicles racing in the environments was described by Steve Bradley of Amiga Format as "absolutely bloody brilliant", and he also praised the addictiveness.
GamePros reviewer stated that the racing scenario variety and the vehicles being based on Galoob's Micro Machines toys made the game original.
In a review of the SNES version, GamePro lauded the "cartoony" graphics and "cheerful" sound effects, along with the lack of car customisation to keep the gameplay "basic".
They praised the game calling it a "Uniquely designed experience" and they praised the top-down view, control system and the opponents A.I. that it works perfectly.
In 1996, Next Generation ranked Micro Machines as number 18 on their "Top 100 Games of All Time", citing the "heart-pounding, adrenaline-pumping action", split-second accurate controls, and perfect balance.
Reviewing the Mega Drive version, Computer and Video Gamess Steve Keen lauded the vehicle movement and sound effects, and Paul Rand praised the multiplayer mode.
In a later review, the game was described as "utterly wonderful", and the addictiveness of the head-to-head mode was praised.
Sega Forces reviewer praised the visuals and "colourful" graphics and the two-player mode, but described the sounds as "average".
Stuart Campbell of Amiga Power praised the locations and control, although he criticised the "limited" single-player mode and lack of parallax scrolling.
Paul Roundell of Amiga Action praised the originality, but criticised the head-to-head mode, saying it "breaks the excitement".
The vehicles racing in the environments was described by Steve Bradley of Amiga Format as "absolutely bloody brilliant", and he also praised the addictiveness.
Reviewing the NES version, Mega Fun praised the scrolling and controls.
They praised the game calling it a "Uniquely designed experience" and they praised the top-down view, control system and the opponents A.I. that it works perfectly.
Micro Machines was developed because Galoob wanted Codemasters to develop a game based on their toy brand, although Galoob and Codemasters encountered legal issues with Nintendo over the game being unlicensed.
Nintendo wanted development halted because Codemasters did not have a licence from them, and sued Galoob over the sales of the Game Genie.
The Mega Drive version was originally due for release in January 1993, but Sega's legal issues over the game's lack of license delayed release until July.
Micro Machines is a racing game developed by Codemasters and originally published by Camerica for the Nintendo Entertainment System in 1991.
The Mega Drive version was originally due for release in January 1993, but Sega's legal issues over the game's lack of license delayed release until July.
Graham stated that the artificial intelligence (AI) is basic by modern standards, and that it was difficult to replicate the multiplayer experience in single-player mode.
A reviewer from GamePro described the graphics as colourful, but criticised the difficulty of distinguishing vehicles despite the colour-coding.
He stated that there were problems that only occurred on this console, and CD-Rs were expensive.
A GameCube version was released in January 2003, although this version and the Xbox version were cancelled in the US.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.