Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
In 2022, Limited Run Games's CEO, Josh Fairhurst, stated that Little Samson was high on his list of titles he sought to bring back.
After contacting Taito, which suggested that game's rights "might be with the owner", Limited Run Games tracked down the owner, who did not know who held the rights.
Club Nintendo described it as "a work worthy of admiration" and highlighted the large bosses, particularly the dragon enemy.
In the "Cross Review" of the game magazine Famitsu it received scores of 6, 5, 7, and 5, for a total of 23 out of 40. Reviewers commented, "A simple action game with nothing objectionable about it; put unkindly, one with no character of its own", and "Leaving out the messages was presumably deliberate, but there were places along the way where the meaning was unclear and it was hard to follow".
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 21.2 out of 30, as shown below.
Critics praised the audiovisual side and noted that swapping between characters added an element of strategy to the action.
Greatkev of Jeuxvideo.com praised the game's colorful graphics, gameplay, and soundtrack, but found the simple plot and lack of dialogue to be its weak points.
A European release followed on March 13, 1993.
The Japanese publication ' ranked the game ninth in popularity in its September 1992 issue, and it received a 21.2/30 score in a readers' poll conducted by Family Computer Magazine.
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