Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
GamePro praised the SNES version for its music, sound effects and graphics, and concluded that the game was "highly original–enough to please even jaded veterans of the Alien 3 wars on other systems.
Jonathan Davies of Super Play praised the graphics of the SNES version and called it "damn good fun", while noting that it "makes effective use of the license without trying to be too true to it".
Scott Alan Marriott of AllGame praised the sound and smooth animation of the SNES version and wrote, "Despite everything being gray and metallic-looking, the graphics are extremely impressive.
Nintendo Power praised the SNES version's action, sound, graphics and its diverse variety of missions, but criticized blueprints for only being accessible from computer terminals.
Nintendo Magazine System praised the large number of levels in the SNES version, as well as the music and sound effects, but noted that the control system "takes a bit of getting used to".
Nintendo Magazine System praised the music of the Game Boy version, but criticized the lack of abundant sound effects, as well as the absence of a password system.
Nintendo Power praised the "very effective" cinema scenes in the Game Boy version, but criticized the controls for being slow to respond.
Sega Force praised the Genesis version for its controls, its graphics, its large number of levels and noted that the "Suspenseful music gives the game a suitably scary feel.
Sega Force praised the graphics of the Master System version for looking similar to the Genesis version, and also praised its music, sound effects, and controls, but noted that the gameplay sometimes becomes repetitive.
Sega Force also praised the music, sound effects and graphics of the Game Gear version, but noted the repetitive gameplay.
Mean Machines Sega reviewed the Game Gear version and praised its character animations and music, but criticized its sound effects and similar-looking backgrounds.
Kyle Knight of AllGame reviewed the Game Gear version and criticized its music and "some quirky and occasionally frustrating AI actions".
CU Amiga praised the Amiga version's graphics, sound effects and music, and called it an "excellent Aliens game.
James Price of Commodore Force praised the Commodore 64 version for its graphics, music, sound effects and abundance of levels, and wrote that "despite its obvious technical excellence, it's glitchy in places.
Commodore Format reviewed the Commodore 64 version and criticized the "fairly standard" gameplay, the similar levels, and the easiness, but praised the "well-paced" action and noted that the time limits add to the game's tension.
Jonathan Davies of Super Play praised the graphics of the SNES version and called it "damn good fun", while noting that it "makes effective use of the license without trying to be too true to it".
Nintendo Magazine System praised the large number of levels in the SNES version, as well as the music and sound effects, but noted that the control system "takes a bit of getting used to".
Nintendo Power praised the "very effective" cinema scenes in the Game Boy version, but criticized the controls for being slow to respond.
GamePro reviewed the Genesis version, praising the music and writing that it "balances straight-up arcade-style action with enough tension to effectively capture the nail-biting mood of the movie".
Kyle Knight of AllGame reviewed the Game Gear version and criticized its music and "some quirky and occasionally frustrating AI actions".
Commodore Format reviewed the Commodore 64 version and criticized the "fairly standard" gameplay, the similar levels, and the easiness, but praised the "well-paced" action and noted that the time limits add to the game's tension.
The Genesis version was originally scheduled for a U.S. release in summer 1992, but was ultimately released in October 1992 for both North America and Europe.
Nintendo Power praised the SNES version's action, sound, graphics and its diverse variety of missions, but criticized blueprints for only being accessible from computer terminals.
James Price of Commodore Force praised the Commodore 64 version for its graphics, music, sound effects and abundance of levels, and wrote that "despite its obvious technical excellence, it's glitchy in places.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.