Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Next Generation reviewed the 3DO version of the game, rating it four stars out of five, and stated that "Super Wing Commander succeeds at being what it was intended to be - a straightforward space simulator with an arcade spin".
Chris Crawford said of Wing Commander that it "raised the bar for the whole industry", as the game was five times more expensive to create than most of its contemporaries.
Computer Gaming World in 1990 described the game as a "stellar warfare adventure in every sense of the word", praising its graphics, story, and music.
GamePro gave the Sega CD version a positive review, commenting that "a great story line with cinematic animation and digitized speech gives this game the feel of a big screen space opera".
Next Generation reviewed the 3DO version of the game, rating it four stars out of five, and stated that "Super Wing Commander succeeds at being what it was intended to be - a straightforward space simulator with an arcade spin".
A Sega Mega Drive version intended to use a custom ASIC graphics chip on the cartridge was planned but never released.
The game was first released for MS-DOS on September 26, 1990, and was later ported to the Amiga, CD32 (256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as Wing Commander I in 1994.
A Sega Mega Drive version intended to use a custom ASIC graphics chip on the cartridge was planned but never released.
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