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Super Famicom AnalysisSuper GodzillaSuper Godzilla — stories left
Stories left

Super Godzilla — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Numbers (2)

In the Cross Review feature of the magazine Famitsu, the four reviewers gave 5, 3, 5, and 3, for a total of 16.

In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 20.5 out of 30, as shown below.

People (2)

Electronic Gaming Monthly similarly criticized that the map roaming is too slow and boring and the battles are too lacking in interactivity, and additionally complained that frustrating "cheap hits" were too common.

(English)English Wikipedia"Super Godzilla"from "Reception"

GamePro similarly opined that the visuals and sounds "capture the essence of Godzilla movies" but that the gameplay moves too slow, with extensive time spent on a dull map screen culminating in battles which consist mostly of non-interactive cinemas.

(English)English Wikipedia"Super Godzilla"from "Reception"

Reception (1)

Electronic Gaming Monthly similarly criticized that the map roaming is too slow and boring and the battles are too lacking in interactivity, and additionally complained that frustrating "cheap hits" were too common.

(English)English Wikipedia"Super Godzilla"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)