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Super Famicom AnalysisUltima: Runes of Virtue IIUltima: Runes of Virtue II — stories left
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Ultima: Runes of Virtue II — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (5)

Reviewers for Game Informer praised the game as a "brilliant use of the Game Boy in a fantasy role-play" due to the game's choices and gameplay options, animated sequences, and the "variety of objects and characters".

Describing the game as "bigger and better" than its predecessor, Nintendo Power praised its "involving" gameplay, cutscenes and save system, but expressed that it featured "small and confusing" graphics and was a "very complex game that isn't for everyone".

Reviewing the SNES version, the publication praised the game's "good depth", "interesting story", and conveyance of a "good feeling of exploring a vast world", although critiquing the game's "awkward" overhead perspective.

Nintendo Life praised the game for being "much larger in scope" due to the "larger, more challenging dungeons", multiplayer options, explorable settlements, although stated the game "looks rather rough and feels a little out of place when compared to the best Japanese examples of the genre".

GamePro highlighted the game's combination of role-playing and "solid" puzzle mechanics as an improvement on the previous game, but found the game "doesn't play particularly fast", stating "the graphics are shrimpy and the music and sound effects are repetitive".

Reception (4)

Reviewers for Game Informer praised the game as a "brilliant use of the Game Boy in a fantasy role-play" due to the game's choices and gameplay options, animated sequences, and the "variety of objects and characters".

Describing the game as "bigger and better" than its predecessor, Nintendo Power praised its "involving" gameplay, cutscenes and save system, but expressed that it featured "small and confusing" graphics and was a "very complex game that isn't for everyone".

Reviewing the SNES version, the publication praised the game's "good depth", "interesting story", and conveyance of a "good feeling of exploring a vast world", although critiquing the game's "awkward" overhead perspective.

Nintendo Life praised the game for being "much larger in scope" due to the "larger, more challenging dungeons", multiplayer options, explorable settlements, although stated the game "looks rather rough and feels a little out of place when compared to the best Japanese examples of the genre".

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)