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Super Famicom AnalysisBishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku SōdatsusenBishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen — stories left
Stories left

Bishōjo Senshi Sailor Moon S: Jōgai Rantō!? Shuyaku Sōdatsusen — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (3)

The game was both the first full-fledged fighting game in the Sailor Moon franchise and the first fighting title developed by Arc System Works, who had previously ported arcade games such as Double Dragon and Vigilante for the Master System as well as Bishōjo Senshi Sailor Moon for the Mega Drive.

Shuyaku Sōdatsusen was first released in Japan by Angel for the Super Famicom on 16 December 1994.

Famitsu reported that the title sold over 37,095 copies in its first week on the market.

Numbers (2)

Famitsu reported that the title sold over 37,095 copies in its first week on the market.

The game sold approximately 59,918 copies during its lifetime in Japan.

Reception (1)

Despite this, she praised the title as being a competent fighting game.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)