Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Kroyer stated that the project proved to be both different and challenging for his team, as the studio needed to draw a high number of actions and poses for the characters to perform in-game seamlessly with multiple frames of animation in order for players to not feel taken out from the experience, instead of scripted sequences as seen with their animated feature films.
The Windows 95 port was showcased by Bill Gates at E3 1995 to promote the then-upcoming DirectX for his platform, despite the conversion being launched three months before the first incarnation of DirectX and Kinesoft not using any tools from said technology.
Next Generation reviewed the Super NES version of the game, and stated that "Run of the mill graphics and sound combined with gameplay that is, at best, tedious and uninspired, leave Pitfall interesting as a novelty, but not much else.
Their review said the game has poor hit detection which made fighting and collecting items difficult in some areas.
GamePro called the Jaguar version "a fun, colorful action adventure".
However, they commented that it is identical to the Genesis and Super NES versions and inferior to the Sega CD version (due to the lack of the "densely layered" sound effects and orchestrated music), which they found disappointing given that the Jaguar is a more powerful system and at this point most people interested in the game would have already played it on another platform.
Next Generation reviewed the Game Boy Advance version of the game, rating it two stars out of five, and stated that "This isn't terrible, but there are plenty of better-playing alternatives."
Pitfall: The Mayan Adventure was met with mostly positive responses from critics who praised the presentation, visuals, and sound design, but criticized the inability to control the character during certain animations.
Reviewing the Genesis version, GamePro criticized the lag in the controls, elaborating that "the split-second lag time between his jump and your ability to control his movements again is the difference between a narrow escape and losing a life.
However, they praised the graphics, the intense action, the music, and the inclusion of the original Pitfall!, and gave the game an overall recommendation, particularly for hardcore platforming gamers.
They also praised the distinctive enemies, realistic sound effects, and entertaining challenge.
Reviewing the 32X version, the four reviewers of Electronic Gaming Monthly praised the large number of secrets but criticized the difficult controls and the lack of significant improvement from the Genesis version.
Pitfall: The Mayan Adventure was first released for the Genesis by Activision in North America in November 1994, and in Europe in December 1994.
It was published by Activision in August 1995, becoming the first commercial release for the then-recently debuted Windows 95 operating system.
The Windows 95 port was showcased by Bill Gates at E3 1995 to promote the then-upcoming DirectX for his platform, despite the conversion being launched three months before the first incarnation of DirectX and Kinesoft not using any tools from said technology.
It was first published by Majesco in North America on 11 June 2001 and later in Europe by THQ on 21 September of the same year, becoming the last version of the game to be officially released.
Despite Pitfall being slated for a Winter 1993 launch, the three titles were delayed to 1994; Kaboom! and River Raid were eventually cancelled for unknown reasons, while the former remained in full development.
Versions for the 3DO Interactive Multiplayer, Amiga CD32, PlayStation, Sega Saturn and Nuon were announced but never released.
Their review said the game has poor hit detection which made fighting and collecting items difficult in some areas.
Reviewing the 32X version, the four reviewers of Electronic Gaming Monthly praised the large number of secrets but criticized the difficult controls and the lack of significant improvement from the Genesis version.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.