Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Dragon Quest VI (Dragon Quest Six Maboroshi no Daichi) is a role-playing game for the Super Famicom (SFC) released by Enix on 1995-12-9.
No overseas version was released, but outside Japan the DS version came out in North America as Dragon Quest VI: Realms of Revelation and in Europe as Dragon Quest VI: Realms of Reverie.
Dragon Quest VI Maboroshi no Daichi Official Guidebook, Volume 1: The World (Enix, )
Dragon Quest VI Maboroshi no Daichi Official Guidebook, Volume 2: Knowledge (Enix, )
Dragon Quest VI Maboroshi no Daichi Official Guidebook, Nintendo DS Version (Square Enix, )
Manga Dragon Quest: Maboroshi no Daichi (published by Enix, written by Masaomi Kanzaki) (1997 - 2001)
Novel Dragon Quest VI -Maboroshi no Daichi- (published by Enix, written by Saori Kumi)
† Koichi Sugiyama, Symphonic Suite "Dragon Quest VI" Maboroshi no Daichi (Sony Music Entertainment, SRCL2737-SRCL2738, 1995-12-21) - DISC1 is the orchestral version performed by the London Philharmonic Orchestra, and DISC2 is a collection of the game sound sources.
† Koichi Sugiyama, Symphonic Suite "Dragon Quest VI" Maboroshi no Daichi (Sony Music Entertainment, SRYL7230-SRYL7231, 1995-12-21) - An MD software version released at the same time as the CD version.
† Koichi Sugiyama, "Dragon Quest VI" Maboroshi no Daichi On Piano (Sony Music Entertainment, SRCL-2740, 1996-2-21)
† Koichi Sugiyama, "Dragon Quest VI" Maboroshi no Daichi On Electone (Sony Music Entertainment, SRCL-3561, 1996-4-21)
† Koichi Sugiyama, "Dragon Quest VI" Maboroshi no Daichi In Brass (Sony Music Entertainment, SRCL-3562, 1996-6-1)
† Symphonic Suite "Dragon Quest VI" Maboroshi no Daichi (SPE Visual Works, SVWC-7066, 2000-8-23) - Performed by the London Philharmonic Orchestra.
† Symphonic Suite "Dragon Quest VI" Maboroshi no Daichi (Aniplex, SVWC-7369, 2006-7-19) - Performed by the Tokyo Metropolitan Symphony Orchestra.
Symphonic Suite "Dragon Quest VI" Maboroshi no Daichi (King Records, KICC-6305, 2009-8-5) - Performed by the Tokyo Metropolitan Symphony Orchestra.
Symphonic Suite "Dragon Quest VI" Maboroshi no Daichi (King Records, KICC-6319, 2009-10-7) - Performed by the London Philharmonic Orchestra.
"Dragon Quest VI" Maboroshi no Daichi On Piano (King Records, KICC-6328, 2009-10-7)
It was released in North America the next year, even though Dragon Quest VI was never released in North America.
It is also the last main-series title released on the SFC.
On 2010-1-28 a Nintendo DS (DS) version was released as the first remake, and on 2015-6-11 a smartphone (iOS, Android) version was released.
Game Book Dragon Quest VI (published by Enix, 4 volumes in total) - The last game book in the Dragon Quest series.
Dragon Quest VI: Realms of Revelation, known in Europe & Australia as Dragon Quest VI: Realms of Reverie, is a 1995 role-playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy.
In 2011, a remake of the game, along with Dragon Quest IV and Dragon Quest V, was released worldwide for the Nintendo DS, making this the first time the game was released in English.
Mark Franklin, director of Public Relations at Nintendo, made the claim that Dragon Quest VI: Realms of Revelation “will give fans unique access to a classic game in the series for the first time” outside Japan.
In 2010, Dragon Quest VI for the Nintendo DS sold almost a million copies in Japan in its first week.
Square, one of the only companies still willing to bring console role-playing video games to the United States, was also still struggling to get their games to sell in the United States, and therefore, Dragon Quest VI had no companies willing to take a risk for it.
Sales in Japan came to about 3,200,000 copies, a record that ranked 3rd of all time among SFC software.
Within that it was popular to the point of a framing described as "the Dragon Quest camp or the FF camp", and despite a list price of 11,400 yen it recorded domestic sales of 3,200,000 copies.
This places it 3rd in the cumulative software sales ranking, and 1st when Nintendo software, from the hardware maker, is excluded.
In the "Cross Review" feature of the magazine Famitsu, the four reviewers gave 9, 8, 9, and 8, for a total of 34 out of 40, earning a place in the Gold Hall of Fame. The reviewers raised negative opinions about the story development in the early part of the game. Tsushin Hamamura commented, "the flatness of the early development left me a little lost for words", and Takayuki Haneda commented, "in the early part I even thought it was Dragon Quest".
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 26.2 out of 30, as shown below.
In the "Cross Review" of the game magazine Famitsu it received 9, 9, 8 and 8 for a total of 34 out of 40, earning a place in the Gold Hall of Fame.
Dragon Quest VI was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars).
The game sold over 1.2 million copies by March 2010.
No overseas version was released, but outside Japan the DS version came out in North America as Dragon Quest VI: Realms of Revelation and in Europe as Dragon Quest VI: Realms of Reverie.
In addition, the game was a late release for the Super Famicom and by the time an English localization could be finished, Enix had already dropped support for the console in North America and moved to the PlayStation.
On April 28, 2008, it was reported that Square Enix has applied for the trademark "The Realms of Reverie" at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game.
On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging Realms of Reverie as the official subtitle, as well as confirming a release in North America.
According to Nintendo Power, Dragon Quest VI was originally planned for North American release in the spring of 1996 under the title "Dragon Warrior V.
The Super NES localization of the game never happened, however, as Enix had already given up on the U.S. market.
In Nintendo Power vol. 81, the staff wrote an article on Dragon Quest VI, hoping the game would find a North American release.
Kurt Kalata of Gamasutra praised the game's storyline, particularly its innovative scenario.
Kalata also praised the gameplay improvements, including its class system that improves on Dragon Quest III and is now more similar to Final Fantasy V, and the addition of a bag that improves on the inventory management of previous games.
It went on to sell copies in Japan, resulting in it becoming the best-selling game of 1995.
In the "Cross Review" feature of the magazine Famitsu, the four reviewers gave 9, 8, 9, and 8, for a total of 34 out of 40, earning a place in the Gold Hall of Fame. The reviewers raised negative opinions about the story development in the early part of the game. Tsushin Hamamura commented, "the flatness of the early development left me a little lost for words", and Takayuki Haneda commented, "in the early part I even thought it was Dragon Quest".
On April 28, 2008, it was reported that Square Enix has applied for the trademark "The Realms of Reverie" at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game.
In the 2010 DS remake, this system has been removed, instead, there are certain Slimes that will join you once you accomplish a specific task.
According to Nintendo Power, Dragon Quest VI was originally planned for North American release in the spring of 1996 under the title "Dragon Warrior V.
Dragon Quest VI was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by GamePro magazine in their May 2005 issue.
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