Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
GamePro criticized it for having only two courses, but highly praised the precise level of control over each shot, selection of players, three dimensional terrain, and digitized sprites.
In addition to the inferior graphics and slow screen redrawing, he criticized the absence of the shot-planning features seen in the PlayStation version and previous iterations on the Genesis, saying this makes it impossible to precisely calculate one's shots.
He praised the detailed backgrounds and fluid movements.
GamePros Scary Larry praised the Game Boy version as offering good options, graphics, sounds, and most importantly, an appealing "plug-and-play" style.
Next Generation approved of the game for its easy interface and numerous play options, though unlike GamePro and EGM, they found the graphics to be "a little on the underwhelming side" by the standards of current generation consoles.
He was pleased with the selection of modes, accurate controls, and sound, and said that the graphics, though slightly grainier than in the PlayStation version, are stunningly lifelike in absolute terms.
GamePros Scary Larry praised the Game Boy version as offering good options, graphics, sounds, and most importantly, an appealing "plug-and-play" style.
Next Generation reviewed the Genesis version of the game, and stated that "if you haven't sampled any of the PGA series, it is still the best golf game available for the 16-bit machines and a fine addition to your library."
GamePro criticized it for having only two courses, but highly praised the precise level of control over each shot, selection of players, three dimensional terrain, and digitized sprites.
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