Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
He criticized the imperfect savegame feature that forced him to replay areas dozens of times, and other aspects of gameplay, but concluded that the game "merits nothing but salaam after salaam ... a virtuoso performance by Mechner, one of the field's most devious puzzle constructors".
Prince of Persia 2 won Computer Gaming Worlds "Action Game of the Year" award in June 1994.
He criticized the black outlines on the characters and the weak sound effects, but praised the eerie music and the quality of the challenge, deeming it "a tough thinking-gamer's game".
According to Jordan Mechner, Prince of Persia 2 was a commercial success, with sales of 750,000 units by 2000.
Computer and Video Games gave the PC version a 92% score.
He criticized the imperfect savegame feature that forced him to replay areas dozens of times, and other aspects of gameplay, but concluded that the game "merits nothing but salaam after salaam ... a virtuoso performance by Mechner, one of the field's most devious puzzle constructors".
He criticized the black outlines on the characters and the weak sound effects, but praised the eerie music and the quality of the challenge, deeming it "a tough thinking-gamer's game".
It is a port faithful to the original; unlike the high resolution of the previous domestic title the resolution is 320x240 dots, and because the BGM played is a recording of the overseas version the impression differs considerably from the previous title.
Ported by Microïds, this conversion was going to be published by Psygnosis, as depicted in the leaked version, but was canceled in an almost complete state for unknown reasons.
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