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Super Famicom AnalysisMetal Slader Glory: Director's CutMetal Slader Glory: Director's Cut — stories left
Stories left

Metal Slader Glory: Director's Cut — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (8)

After that, sales centred on titles supporting Nintendo Power rewriting, and Metal Slader Glory Director's Cut in 2000 was the last rewrite-compatible title.

The game was met with mixed reviews, and although the first run sold out, it did not cover the game's advertising budget.

(English)English Wikipedia"Metal Slader Glory"from "Introduction"

A remake for the Super Famicom was released in 2000 on Nintendo Power flash cartridges, and was the last game released for the system.

(English)English Wikipedia"Metal Slader Glory"from "Introduction"

Yoshimiru began working on video game strategy guides when Nintendo's home video game console, the Famicom, experienced a surge in popularity in the 1980s; it was then that he first gained an interest in games.

(English)English Wikipedia"Metal Slader Glory"from "Background"

HAL was responsible for marketing the game, and the first production run sold quickly, but the sales were not enough to cover the game's advertising budget.

It was the last officially released game for the system, and was distributed exclusively for Nintendo Power flash cartridges.

(English)English Wikipedia"Metal Slader Glory"from "''Director's Cut''"

The game was first made available on 29 November 2000 on pre-written cartridges, and came with collectible postcards.

(English)English Wikipedia"Metal Slader Glory"from "''Director's Cut''"

The last game to be officially published during the console's lifespan was Metal Slader Glory: Director's Cut, originally available on November 29, 2000 as a Nintendo Power pre-written cartridge from pre-orders made at Lawson stores, and later released on December 1, 2000 as a normal downloadable title.

Reception (3)

They also praised the game for its engaging plot and user-friendly command system.

(English)English Wikipedia"Metal Slader Glory"from "Reception"

Five reviewers from Japanese gaming magazine Game Boy praised the graphics, intuitive gameplay, and plot, but felt that the game did not have the same appeal as titles like Famicom Detective Club.

(English)English Wikipedia"Metal Slader Glory"from "Reception"

ITmedia praised the game's visuals, character design, and animation, but complained about getting lost exploring some areas.

(English)English Wikipedia"Metal Slader Glory"from "Reception"

Changed from the original (2)

A Metal Slader Glory game for the 64DD was planned but canceled, with Director's Cut being developed in its place.

The last game to be officially published during the console's lifespan was Metal Slader Glory: Director's Cut, originally available on November 29, 2000 as a Nintendo Power pre-written cartridge from pre-orders made at Lawson stores, and later released on December 1, 2000 as a normal downloadable title.

Cancellations and recalls (1)

A Metal Slader Glory game for the 64DD was planned but canceled, with Director's Cut being developed in its place.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)