Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
In the write-up in the "full video game list" in the Gamest Mook The Best Game, published in 1991, it was introduced with a negative comment on its difficulty: "a space shooter with rapid fire, but a rather hard game".
In "Mega Drive & Game Gear All Catalog '93", a special supplement to the 1993-7 issue of the same magazine, it was introduced with a positive comment on its difficulty: "the difficulty, easier than the arcade version, is welcome".
In the book (2018, My Way Publishing) it was commented on negatively as regards how well known it was — "partly because it was a game on the older System I, it was also a relatively plain title" — while it also noted as a feature that "after joining up you can change formation, and the shot fired changes with the formation.
The game was originally known as Kristallkern in early prototypes, with the end credits still retaining this name — the credits also hint at a follow-up with a vague "To be continued" message, but a sequel was never released.
Super Gaming magazine was the most positive towards the game, who praised its graphics, boss fights, power-up items and "sonic-filled" gameplay, saying it was one of the most unique shooters available.
Raze criticized the game for being frustrating to play, as well as disliking many of the game's earlier backgrounds for being unappealing and ugly, while Famitsu stated that the game lacked originality and had a difficult time standing out among other similar games of its genre.
Dangerous Seed was met with mixed reviews from critics — although the game was praised for its graphics, fast-paced gameplay and soundtrack, it was criticized for lacking originality and for being unable to stand out among other similar games.
The Mega Drive version in particular was met with mixed reviews, being praised for its colorful graphics, fast-paced gameplay and soundtrack, but criticized for its lack of originality and being unable to stand out among other shooters in the market.
Japanese publication Famitsu liked the game's fast-paced gameplay, colorful graphics and soundtrack, while German magazine Aktueller Software Markt (ASM) praised its detailed graphics and intense gameplay, labeling it was one of the best shooting games released for the Mega Drive.
Super Gaming magazine was the most positive towards the game, who praised its graphics, boss fights, power-up items and "sonic-filled" gameplay, saying it was one of the most unique shooters available.
French publication Génération 4 praised the game's "beautiful" graphics, energetic music and realistic sound effects.
Raze criticized the game for being frustrating to play, as well as disliking many of the game's earlier backgrounds for being unappealing and ugly, while Famitsu stated that the game lacked originality and had a difficult time standing out among other similar games of its genre.
As for ports of the arcade version, PlayStation 4 and Nintendo Switch versions were distributed in 2022 as the 1st title in Arcade Archives.
It is the 17th title on Namco's System I board.
In the feature "The 4th Gamest Awards" (for 1990) in the game magazine Gamest, it took No. 37 among the hit games of the year.
In the "Cross Review" feature of the magazine Famitsu,the game scored a total of 26 out of 40. In the "Game Report Card" reader poll run by Mega Drive FAN,it scored 17.61 out of 30, as shown below.
Dangerous Seed was released by Namco for arcades only in Japan in December 1989.
The game was originally known as Kristallkern in early prototypes, with the end credits still retaining this name — the credits also hint at a follow-up with a vague "To be continued" message, but a sequel was never released.
The game was originally known as Kristallkern in early prototypes, with the end credits still retaining this name — the credits also hint at a follow-up with a vague "To be continued" message, but a sequel was never released.
Raze criticized the game for being frustrating to play, as well as disliking many of the game's earlier backgrounds for being unappealing and ugly, while Famitsu stated that the game lacked originality and had a difficult time standing out among other similar games of its genre.
The sentences quoted on this page were taken from the Japanese and English Wikipedia articles exactly as they stand. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — usable under those terms. They are the work of the people who wrote them.