Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo Geo CD, with versions released for the PlayStation, Sega Saturn and Game Boy.
Gameplay remains similar to the first KOF game, with SNK working to balance the original gameplay with the new team feature as well as each character's expanded moveset.
To further develop the protagonist Kyo Kusanagi, SNK introduced Iori as his rival and made the former's father Saisyu a mid-boss, resulting in the game having a more coherent narrative than the first game.
The King of Fighters '95 was one of the first titles from SNK to be ported to the PlayStation.
Rich Leadbetter of Sega Saturn Magazine stated that the Saturn port is nearly arcade-perfect with only brief load times.
The Neo Geo AES version sold 108,883 cartridges in its first week of release in Japan, at a price of £160–200 ( at the time, or adjusted for inflation) per cartridge.
The Neo Geo CD version also sold 142,825 copies in its first week on the market.
One of the main focuses in the creation of "Orochi arc" for which director Masanori Kuwasashi used Saisyu's return, Iori's introduction and Rugal's stronger from to create a more coherent narrative than in the previous game.
The "PlayStation the Best" version was also re-released on March 28, 1997.
Rich Leadbetter of Sega Saturn Magazine stated that the Saturn port is nearly arcade-perfect with only brief load times.
The PlayStation version, however, was much less well received, as IGN criticized that the characters are not very responsive to controls and "even though these are difficult hurdles to jump, they're not impossible".
A reviewer for Next Generation also said the game lacked originality and was filled with long load times.
1UP.com praised the introduction of Omega Rugal, noting him to be "one of the most stylish boss designs in fighting history", although players could hate him due to how difficult it is to defeat him.
The game sold over 700,000 copies.
The Neo Geo CD version also sold 142,825 copies in its first week on the market.
They sold a combined 310,060 units in Japan.
During its release week, the Sega Saturn port of the game sold 135,214 copies in Japan.
As of 2004, the game sold 257,294 copies.
The game also sold 145,389 units for the PlayStation in Japan, adding up to a combined total of 712,743 units sold in Japan.
The PlayStation version, however, was much less well received, as IGN criticized that the characters are not very responsive to controls and "even though these are difficult hurdles to jump, they're not impossible".
Jeff Gerstmann from GameSpot also criticized the long loading times from the PlayStation version as well as how frequent they are since every round requires loading time.
They criticized that the fighting system is very similar to other SNK games such as Fatal Fury and Art of Fighting.
1UP.com praised the introduction of Omega Rugal, noting him to be "one of the most stylish boss designs in fighting history", although players could hate him due to how difficult it is to defeat him.
To improve its appeal to the North American market, Chad Okada of SNK added new options to the game that were not present in the original Japanese version, such as selecting stages and improving the grammar and spelling, which was one of the biggest issues from the Neo Geo version.
In Japan, Game Machine listed The King of Fighters '95 on their September 1, 1995 issue as being the second most-successful arcade game of the month.
The PlayStation version, however, was much less well received, as IGN criticized that the characters are not very responsive to controls and "even though these are difficult hurdles to jump, they're not impossible".
1UP.com praised the introduction of Omega Rugal, noting him to be "one of the most stylish boss designs in fighting history", although players could hate him due to how difficult it is to defeat him.
To improve its appeal to the North American market, Chad Okada of SNK added new options to the game that were not present in the original Japanese version, such as selecting stages and improving the grammar and spelling, which was one of the biggest issues from the Neo Geo version.
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