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Arcade Board ArchiveSamurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087)Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087) — stories left
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Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087) — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (5)

Like Samurai Shodown, Samurai Shodown III was released on multiple consoles other than the Neo Geo and Neo Geo CD such as the Sega Saturn, PlayStation, and even a Game Boy version known as "Nettou Samurai Spirits: Zankuro Musouken" with Super Game Boy support capabilities.

A brief review in Next Generation similarly said that "Fans of the first two won't be let down by III, but there should be a much larger jump in quality in the sequel.

Scary Larry of GamePro described the PlayStation version as "a lousy port of an equally bad NeoGeo game", citing missing frames of animation, slowdown, and overly drawn-out fights.

GameSpot also commented on the missing frames of animation and slowdown in the PlayStation version, and additionally criticized the "excruciatingly long" loading times, but nonetheless concluded that "Those who loved the arcade game version of Samurai Shodown III will be happy with this conversion.

A review in Next Generation assessed it as a faithful port (and in particular a superior effort to the PlayStation version of The King of Fighters '95) but, consistent with their review of the Neo Geo version, criticized the game itself as "nearly indistinguishable" from Samurai Shodown II.

Firsts and onlys (4)

A Game Boy version with a slightly different roster and features was released only in Japan by Takara, a team responsible for the porting of several other SNK arcade games to consoles and handhelds.

(English)English Wikipedia"Samurai Shodown III"from "Introduction"

The Game Boy port was released only in Japan by developers Takara, the same team responsible for the porting of several other SNK arcade games to multiple consoles and handhelds.

According to Famitsu, the AES version sold over 48,757 copies in its first week on the market.

A brief review in Next Generation similarly said that "Fans of the first two won't be let down by III, but there should be a much larger jump in quality in the sequel.

Reception (3)

They particularly praised the fact that character alignment affects the gameplay instead of just cosmetic differences, the much improved balance of the characters, the constantly moving backgrounds, and the highly experimental soundtrack.

GameSpot also commented on the missing frames of animation and slowdown in the PlayStation version, and additionally criticized the "excruciatingly long" loading times, but nonetheless concluded that "Those who loved the arcade game version of Samurai Shodown III will be happy with this conversion.

A review in Next Generation assessed it as a faithful port (and in particular a superior effort to the PlayStation version of The King of Fighters '95) but, consistent with their review of the Neo Geo version, criticized the game itself as "nearly indistinguishable" from Samurai Shodown II.

Numbers (2)

Distribution as the 1st title in ACA NEOGEO began on 2018-2-1 for the PlayStation 4 and Xbox One, on 4-5 of the same year for the Nintendo Switch, on 10-26 of the same year for Windows 10, and on 2023-2-16 for iOS and Android.

According to Famitsu, the AES version sold over 48,757 copies in its first week on the market.

Where these sentences come from

The sentences quoted on this page were taken from the Japanese and English Wikipedia articles exactly as they stand. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — usable under those terms. They are the work of the people who wrote them.

Read counts, Japanese titles, genres and release dates were counted from the Japanese and English Wikipedia and from Wikidata. No Wikipedia prose was copied (only the facts are used).