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After Burner (VER 1.32, deluxe/upright) — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (12)

It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games.

(English)English Wikipedia"After Burner"from "Introduction"

Designed by Sega veteran Yu Suzuki, After Burner was intended to be Sega's first "true blockbuster" video game.

(English)English Wikipedia"After Burner"from "Introduction"

It was designed outside the company in a building named "Studio 128", because Sega had a flextime schedule to allow games to be worked on outside company headquarters.

(English)English Wikipedia"After Burner"from "Introduction"

After Burner was intended to be Sega's first "true blockbuster" video game; the project was a closely guarded secret within the company during its development.

(English)English Wikipedia"After Burner"from "Development and release"

Mifune said it had "amazing power", but was considered too dangerous to operate and had the power levels lowered.

(English)English Wikipedia"After Burner"from "Development and release"

Clare Edgeley of Computer and Video Games called it a "fabulous game" with praise for the gameplay and motion cabinet while noting it has a lock-on mechanic similar to the Data East arcade game Lock-On (1986).

(English)English Wikipedia"After Burner"from "Arcade"

Top Score said it has "all the finger-numbing action of the best arcade shoot-em-ups, combined with some of the most stunning animation ever seen in a video game" and that it was "a glossy air combat game that ranks higher than similar efforts that have preceded it".

(English)English Wikipedia"After Burner"from "Arcade"

Ciarán Brennan of Your Sinclair said that, despite the higher price point, do not "let a little thing like a pound coin stand between you and action like this".

(English)English Wikipedia"After Burner"from "Arcade"

Robin Hogg of The Games Machine called it the "hottest Sega release so far" with praise for the graphics and gameplay, but with some criticism towards the £1 UK price.

(English)English Wikipedia"After Burner"from "Arcade"

In the United States, After Burner won the award for "Most Innovative Game" at the Amusement & Music Operators Association's 1988 AMOA Games Awards.

(English)English Wikipedia"After Burner"from "Arcade"

Computer Gaming World reviewed After Burner on the Master System, citing aircraft depicted in "remarkable detail", "spectacular" scenery, and excellent explosions.

(English)English Wikipedia"After Burner"from "Ports"

An area based on After Burner, "Carrier Zone", appears as a tennis court in Sega Superstars Tennis and as a race track in Sonic & All-Stars Racing Transformed.

(English)English Wikipedia"After Burner"from "In other games"

Firsts and onlys (11)

It is the only home port in Japan based on After Burner I, so it has no speed control, and it differs in stage layout, in letting you shoot down enemy missiles, in making the player line up with the nozzle of the refuelling plane, and in its added boss characters.

Analog control was also implemented using the analog controllers "XE-1AP" and "AE1-EX" sold by Dempa Shimbunsha, making it the first Mega Drive game to support analog control.

Japanese Wikipedia"After Burner"from "After Burner II"

Until the 3DS version was released, it was the only way to play with the melodic music on the arcade screen.

Japanese Wikipedia"After Burner"from "After Burner II"

The original theme of the series was not to make ports that reproduced the originals faithfully, but to "rebuild them on more advanced hardware" — that is, to remake them — and After Burner, the 10th title in the series, follows that theme.

Japanese Wikipedia"After Burner"from "After Burner II"

Designed by Sega veteran Yu Suzuki, After Burner was intended to be Sega's first "true blockbuster" video game.

(English)English Wikipedia"After Burner"from "Introduction"

After Burner was intended to be Sega's first "true blockbuster" video game; the project was a closely guarded secret within the company during its development.

(English)English Wikipedia"After Burner"from "Development and release"

When the game was in its initial concept stages, Sega had adopted a flextime work system, allowing development of games to be done outside the company; After Burner was one of the first games to be produced under this new system, with development taking place in a building named Studio 128.

(English)English Wikipedia"After Burner"from "Development and release"

The game was programmed and tested on a PC-98 system, making it the first Sega-published video game to be developed using personal computers rather than workstations.

(English)English Wikipedia"After Burner"from "Development and release"

Reviewing the 32X version, GamePro commented that the graphics, sound, and gameplay are all great, but that the only difference between it and the Genesis version of After Burner II are some minor graphical and audio enhancements, making it only worthwhile to gamers who have never played an After Burner game before.

(English)English Wikipedia"After Burner"from "Ports"

In 2006, Sega released a new sequel on Sega Lindbergh hardware, After Burner Climax, the first arcade game to bear the brand since After Burner II.

(English)English Wikipedia"After Burner"from "Sequels and related games"

After Burner Climax was de-listed in December 2014, leaving the game no longer available for purchase, only to be brought back in March 2019 to digital mobile platforms for free, with ads, under the Sega Forever brand.

(English)English Wikipedia"After Burner"from "Sequels and related games"

Numbers (11)

In the review in 64 it was given a very low score of 17 out of 100.

Released as one of the 1 titles in the Sega Ages 2500 series.

Japanese Wikipedia"After Burner"from "After Burner II"

The original theme of the series was not to make ports that reproduced the originals faithfully, but to "rebuild them on more advanced hardware" — that is, to remake them — and After Burner, the 10th title in the series, follows that theme.

Japanese Wikipedia"After Burner"from "After Burner II"

The Mega Drive version is pre-installed as one of the 60 games on the Mega Drive Mini 2 (MD Mini 2), a reissue console from Sega.

Japanese Wikipedia"After Burner"from "After Burner II"

It took 2nd place overall in the 1st Gamest Grand Prix run in the magazine Gamest (Shinseisha), as well as 6th for Best Ending, 1st for Best Graphics, 8th for Best Speech Synthesis, 3rd for player popularity, and 2nd for Best Income among large-cabinet games.

In the Gamest Mook The Best Game (1991), based on a popularity vote among Gamest readers covering every arcade game released up to then, it took 21st place, and the magazine wrote: "You cannot talk about taikan games without playing this", and "Among taikan games it left the rest far behind, with powerful graphics and sound full of presence.

It scored a total of 26 points in the Cross Review in the magazine Famicom Tsushin, and 20.61 out of 30 in the "Game Report Card" reader poll in Family Computer Magazine, as set out below.

It scored a total of 29 points in the Cross Review in the magazine Famicom Tsushin, and 21.25 out of 30 in the "Game Report Card" reader poll in Mega Drive FAN, as set out below.

It scored a total of 28 points in the Cross Review in the magazine Famicom Tsushin; an average of 76 in Gekkan PC Engine from 75, 80, 70, 80 and 75; a total of 33 in Marukatsu PC Engine from 8, 8, 10 and 7; and 21.77 out of 30 in the "Game Report Card" reader poll in PC Engine FAN, as set out below.

This score also placed it 181st among all PC Engine titles (485 titles in total, as of 1993).

It scored a total of 25 points in the Cross Review in the magazine Famicom Tsushin, and 22.9 out of 30 in the "Game Report Card" reader poll in Mega Drive FAN, as set out below.

Changed from the original (4)

The game itself is a port of II, but the title was changed to After Burner Complete.

Japanese Wikipedia"After Burner"from "After Burner II"

Designed by Sega veteran Yu Suzuki, After Burner was intended to be Sega's first "true blockbuster" video game.

(English)English Wikipedia"After Burner"from "Introduction"

Suzuki was inspired by the 1986 films Top Gun and Laputa: Castle in the Sky; he originally planned for the game to have an aesthetic similar to Laputa, but went with a Top Gun look to make the game approachable for worldwide audiences.

(English)English Wikipedia"After Burner"from "Introduction"

After Burner was intended to be Sega's first "true blockbuster" video game; the project was a closely guarded secret within the company during its development.

(English)English Wikipedia"After Burner"from "Development and release"

Differences overseas (3)

Unlike the North American version described below, this one was sold in Europe.

Unlike the European version described above, this one was sold in North America.

The game itself is a port of II, but the title was changed to After Burner Complete.

Japanese Wikipedia"After Burner"from "After Burner II"

Reception (3)

Released as one of the 1 titles in the "SEGA AGES series" (Sega Saturn), which set out to archive Sega's classic games.

Japanese Wikipedia"After Burner"from "After Burner II"

Critics praised its impressive visuals, gameplay and overall presentation; it was described as important and influential.

(English)English Wikipedia"After Burner"from "Introduction"

MegaTech magazine praised the smooth and fast gameplay, as well as the sound.

(English)English Wikipedia"After Burner"from "''After Burner II''"

Bugs and tricks (1)

There is a bug, however: on an early-model Sega Saturn with the Analog Mission Stick, missiles can occasionally fail to fire.

Japanese Wikipedia"After Burner"from "After Burner II"

Where these sentences come from

The sentences quoted on this page were taken from the Japanese and English Wikipedia articles exactly as they stand. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — usable under those terms. They are the work of the people who wrote them.

Read counts, Japanese titles, genres and release dates were counted from the Japanese and English Wikipedia and from Wikidata. No Wikipedia prose was copied (only the facts are used).