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Street Fighter II': Hyper Fighting (World 921209) — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (3)

The developer comments in the Super Street Fighter II mook, a special issue of Gamest, state that "development actually started earlier on the next title, Super Street Fighter II".

Yosuke Okunari, a member of the Mega Drive Mini development staff, revealed in an interview with Famitsu the reason the game was included: "Since the controller has 6 buttons after all, we judged that a monument of fighting games that can be played at any time ought to be there, and so we included it."

In 2018, Complex ranked the SNES version sixth on their list of "The Best Super Nintendo Games of All Time", calling it the best fighting game on the console.

(English)English Wikipedia"Street Fighter II Turbo"from "Retrospective"

Numbers (3)

In the "7th Gamest Grand Prize", run in the game magazine Gamest (Shinseisha), it took 6th place in the grand prize category and won a special award, and also took 5th for the Best Fighting Game Award, 1st for player popularity, 1st for best income, and 1st among the hit games of the year.

Worldwide sales were 1,650,000 copies.

On 2019-9-19 it was included as one of the 42 titles preinstalled (installed on the console in advance) on the Mega Drive Mini, a reissue console that Sega Games handled itself.

Firsts and onlys (3)

Thanks to the increase in capacity, it was the only home port up to II' TURBO that reproduced the street fight scene of the opening demo.

The release was then postponed, the ROM was changed to a larger capacity than originally planned, and the screen layout was rebuilt to match the versions on other platforms. It became the last of the home-console ports to appear, but because its content was changed from a port of II' to something almost identical to the Super Famicom version Turbo, the product was named Dash Plus.

In 1997, Electronic Gaming Monthly named Street Fighter II Turbo the best arcade game of all time; they also listed the Super NES conversion as the fifth best console game of all time, explaining that it was the last and best refinement of Street Fighter II before the basic formula of the series changed with the Super and Alpha installments.

(English)English Wikipedia"Street Fighter II Turbo"from "Retrospective"

Changed from the original (2)

It was initially announced as "Street Fighter II Dash" at around the same time as the PC Engine version of II', but in the screenshots that were released the background at the top of the screen was cut away in black, and the health gauges and character names were displayed in that area.

The release was then postponed, the ROM was changed to a larger capacity than originally planned, and the screen layout was rebuilt to match the versions on other platforms. It became the last of the home-console ports to appear, but because its content was changed from a port of II' to something almost identical to the Super Famicom version Turbo, the product was named Dash Plus.

Reception (1)

Worldwide, the SNES version sold copies in total, making it the ninth best-selling game for the console.

Disputes (1)

In the February 1994 issue of Gamest, Street Fighter II Turbo, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits.

Where these sentences come from

The sentences quoted on this page were taken from the Japanese and English Wikipedia articles exactly as they stand. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — usable under those terms. They are the work of the people who wrote them.

Read counts, Japanese titles, genres and release dates were counted from the Japanese and English Wikipedia and from Wikidata. No Wikipedia prose was copied (only the facts are used).