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Arcade Board ArchiveMarvel Vs. Capcom: Clash of Super Heroes (Europe 980123)Marvel Vs. Capcom: Clash of Super Heroes (Europe 980123) — stories left
Stories left

Marvel Vs. Capcom: Clash of Super Heroes (Europe 980123) — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Reception (6)

The Dreamcast version of the game was praised for its visuals, gameplay, and translation of the original arcade experience.

In addition, the magazine praised the Dreamcast version for being a "flawless" translation of the original arcade version.

Jeff Gerstmann of GameSpot also praised the visuals and combat, stating that it was "everything you'd expect from an over-the-top, ultra-flashy fighter".

The site criticized the Dreamcast port for not adding any significantly new features from the arcade version.

Perry of IGN labeled the PlayStation version as "an average game", praising its gameplay and lasting appeal, while criticizing its selection of fighting styles and soundtrack.

GamePro praised the developer for making the decision to remove features in order to keep the speed and graphical integrity of the game without overloading the system; however, they still recommended the Dreamcast version over it.

Changed from the original (5)

According to producer Kenji Kataoka, the game was to have been made as a sequel to Marvel Super Heroes.

For the PlayStation version, Capcom removed tag team battles due to the console's limited RAM capacity in an attempt to preserve the main game's speed and graphical integrity.

Marvel vs. Capcom: Clash of Super Heroes was originally developed for the CP System II arcade system board.

The PlayStation port was released on November 11, 1999 in Japan, where it was renamed Marvel vs. Capcom: Clash of Super Heroes EX Edition, and in January 2000 in North America and Europe.

Following the apparent expiration of Capcom's licensing contracts with Marvel Comics in 2013, Marvel vs. Capcom Origins was removed from online stores in December 2014.

Numbers (3)

The 3rd crossover title bringing together Marvel Comics characters and Capcom characters.

It took 11th place for the Grand Prix in the 12th Gamest Grand Prix (1998) run in the magazine Gamest (Shinseisha), as well as 8th for Best Fighting Game, 4th for player popularity and 3rd for income popularity, and for Best Character Ryu took 15th place, Chun-Li 17th, Morrigan and Strider Hiryu joint 21st, and Jin Saotome 26th.

It is essentially a complete port of the arcade version, with "Training Mode" and "Survival Mode" added as original modes, plus a new "Cross Fever Mode" for 4 players at once and an "Onslaught Mode" in which Onslaught can be used.

People (2)

Jeff Gerstmann of GameSpot also praised the visuals and combat, stating that it was "everything you'd expect from an over-the-top, ultra-flashy fighter".

Perry of IGN labeled the PlayStation version as "an average game", praising its gameplay and lasting appeal, while criticizing its selection of fighting styles and soundtrack.

Firsts and onlys (1)

The game, titled Marvel vs. Capcom 2: New Age of Heroes, was initially developed for the Sega NAOMI arcade board, marking Capcom's first attempt at a fighting game outside of the CP System II and III hardware systems.

Where these sentences come from

The sentences quoted on this page were taken from the Japanese and English Wikipedia articles exactly as they stand. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — usable under those terms. They are the work of the people who wrote them.

Read counts, Japanese titles, genres and release dates were counted from the Japanese and English Wikipedia and from Wikidata. No Wikipedia prose was copied (only the facts are used).