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Galaxy Fight - Universal Warriors — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Reception (7)

The game received generally positive reception from critics since its release in arcades and other platforms, though some criticized the harsh level of difficulty and other design aspects.

AllGames Kyle Knight praised the audiovisual presentation and controls, regarding it as a decent fighting game but stated that "Galaxy Fights odd borderless gameplay may be its worst enemy, as many gamers will simply find the gameplay too odd and difficult to get used to.

GameFans four reviewers praised the unique character roster and fighting mechanic, comparing the title's zooming effect with that of Art of Fighting.

Hobby Consolas Javier Castellote gave positive remarks to the visuals, sound and gameplay but criticized the lack of additional characters and speed of each character, as well as their small size when compared to other Neo Geo fighters.

MAN!ACs Andreas Knauf criticized the careless technical presentation, regarding Galaxy Fight as a poor conventional fighting game lacking in gameplay innovations, though he commended the characters and their special attacks.

He praised the technical presentation and borderless gameplay but criticized the small character roster. Última Generacións Gonzalo Herrero also reviewed the Neo Geo CD version, comparing its space setting with Cosmic Carnage, and praised the audiovisual presentation as well.

GameFans four reviewers commended it for being a faithful port of the arcade original but criticized the gameplay.

Numbers (4)

The arcade version took 10th place for Best Fighting Game and 38th place among the year's hit games in the readers' vote in the 9th Gamest Grand Prix (1995) run by the magazine Gamest.

As for the ports, in the "Cross Review" in the magazine Famitsu the Sega Saturn version scored 7, 5, 6 and 5 for a total of 23 out of 40, and the PlayStation version a total of 21 out of 40.

In the "Game Report Card" reader polls in Tokuma Shoten's game magazines, as shown at right, the Sega Saturn version scored a total of 20.0 out of 30 in SATURN FAN, and the PlayStation version a total of 19.1 out of 30 in PlayStation Magazine.

According to Famitsu, the Neo Geo CD version sold over 13,385 copies in its first week on the market.

Difficulty (3)

Galaxy Fight: Universal Warriors was later ported to the Neo Geo AES home console, which includes easy-to-access difficulty settings and limited credits.

(English)English Wikipedia"Galaxy Fight: Universal Warriors"from "Ports and related releases"

The game received generally positive reception from critics since its release in arcades and other platforms, though some criticized the harsh level of difficulty and other design aspects.

AllGames Kyle Knight praised the audiovisual presentation and controls, regarding it as a decent fighting game but stated that "Galaxy Fights odd borderless gameplay may be its worst enemy, as many gamers will simply find the gameplay too odd and difficult to get used to.

Firsts and onlys (2)

It was Sunsoft's second fighting game after their 1994 Super Famicom game Sugoi Hebereke, as well as their first side-viewed 2D fighting game.

According to Famitsu, the Neo Geo CD version sold over 13,385 copies in its first week on the market.

Cancellations and recalls (2)

In his ending, Musafar travels back to his home planet intent on destroying the Empire, having recalled upon his apprehension and conversion into a robotic soldier tasked to collect and imitate techniques from the opponents.

While the Neo Geo CD soundtrack for Galaxy Fight: Universal Warriors was added in this version, the soundtrack for Waku Waku 7 is completely different from the unreleased Neo Geo CD version that was later ported to the Sega Saturn.

(English)English Wikipedia"Galaxy Fight: Universal Warriors"from "Ports and related releases"

People (2)

In his ending, Musafar travels back to his home planet intent on destroying the Empire, having recalled upon his apprehension and conversion into a robotic soldier tasked to collect and imitate techniques from the opponents.

AllGames Kyle Knight praised the audiovisual presentation and controls, regarding it as a decent fighting game but stated that "Galaxy Fights odd borderless gameplay may be its worst enemy, as many gamers will simply find the gameplay too odd and difficult to get used to.

Disputes (2)

SNK was unable to add the Neo Geo CD / Sega Saturn version of the soundtrack because of licensing issues.

(English)English Wikipedia"Galaxy Fight: Universal Warriors"from "Ports and related releases"

In Japan, Game Machine listed Galaxy Fight: Universal Warriors on their March 15, 1995 issue as being the fourteenth most-popular arcade game at the time.

Where these sentences come from

The sentences quoted on this page were taken from the Japanese and English Wikipedia articles exactly as they stand. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — usable under those terms. They are the work of the people who wrote them.

Read counts, Japanese titles, genres and release dates were counted from the Japanese and English Wikipedia and from Wikidata. No Wikipedia prose was copied (only the facts are used).