Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
The game was first announced in the premiere issue of published by Byakuya Shobo in 1993, while the first issue of published by Tokuma Shoten during the same year revealed the first screenshot of the game.
An issue of Geibunsha's Super Gamers magazine published a strategy guide for this prototype, which differs from the released version by having only a single-level special move gauge, different commands and move names for some of the characters, and having the same Super Move command (ABCD simultaneously) for all the characters.
The game was first announced in the premiere issue of published by Byakuya Shobo in 1993, while the first issue of published by Tokuma Shoten during the same year revealed the first screenshot of the game.
An issue of Geibunsha's Super Gamers magazine published a strategy guide for this prototype, which differs from the released version by having only a single-level special move gauge, different commands and move names for some of the characters, and having the same Super Move command (ABCD simultaneously) for all the characters.
A note saying "Visco is developing a fighting game" appeared on the opening page of the first issue of Hakuyasha's Game Hisshou Guide, published in 1993, and the first official word came later that year in the first issue of Tokuma Shoten's Gecen Tengoku, with a black-and-white snapshot of the Arsion III stage faxed over by Visco (the working title at the time was Haou).
In the Neo Geo game twin review in Neo Geo Freak it scored 6 and 4, for 10 points.
Breakers was originally announced in 1993 under the title of Crystal Legacy in English, or in Japanese.
Along with no home ports of Breakers Revenge being released, the home ports of the original Breakers was never released outside Japan, pushing it deeper into obscurity.
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