Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
For a Famicom cartridge it was set slightly high at a list price of 5500 yen, at a time when many other cartridges sold for 4500 yen.
The game recorded sales of 4,160,000 copies worldwide (as of the end of 2022) and 1,570,000 copies in Japan (as of the end of 2022).
The first version was released on VS. UniSystem for arcades in 1984, after the Famicom release.
also known as Mario Excite Bike or BS Excitebike, is a remake of Excitebike released for the Japan-only Satellaview peripheral for Super Famicom.
IGN praised the NES version in 2007 as "ridiculously addictive" and that it "proves video games don't need to have flashy graphics or complex AI to actually be fun.
Miyamoto's team used the technical knowledge they had gained from working on both side-scrollers to further advance the platforming "athletic game" genre they had created with Donkey Kong (1981) and were key steps towards Miyamoto's vision of an expansive side-scrolling platformer.
IGN praised the NES version in 2007 as "ridiculously addictive" and that it "proves video games don't need to have flashy graphics or complex AI to actually be fun.
Super Mario Bros. utilized the fast scrolling game engine Miyamoto's team had originally developed for Excitebike, which allowed Mario to smoothly accelerate from a walk to a run, rather than move at a constant speed like in earlier platformers.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.