chihiroryTo the list
Famicom AnalysisRaid on Bungeling BayRaid on Bungeling Bay — stories left
Stories left

Raid on Bungeling Bay — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (5)

Although a United States release was planned for the Summer of 1985, Will Wright stated in an interview that he was not sure if it actually did get released.

Stating that Raid "blows Choplifter away!", Creative Computing in 1984 said that the game "push[es] the animation capabilities of the Commodore 64 to their very limits".

Compute! wrote in 1985 that Raid "possesses all the virtues needed to appease the demanding gamer", with "amazingly detailed" graphics.

Computer Gaming World in 1988 approved of the Nintendo version's graphics, calling it a "high adventure with realistic overtones" that did not involve dragons or elves.

The magazine named it the Action-Strategy Game of the Year for Nintendo, writing that Raid had been "rescued from Broderbund's computer software vaults, updated slightly, and sent out to challenge all the bright new [Nintendo games and] blew them out of the water ... a delightful game experience".

Numbers (3)

According to Toshiyuki Takahashi, known as Takahashi Meijin, who was then in the publicity department at Hudson, after the hit of Lode Runner, Hudson considered releasing one of the remaining 2 titles of the so called Bungeling Empire trilogy, that is, either Choplifter or Raid on Bungeling Bay, and the latter, which the staff found more interesting, was the one that was ported.

Japanese Wikipedia"Raid on Bungeling Bay"from "Development of the Famicom version"

Takahashi was puzzled when he saw the storyboard of the manga, but since it was title number 3 for Hudson he approved it in the spirit of the moment.

Japanese Wikipedia"Raid on Bungeling Bay"from "Development of the Famicom version"

Raid on Bungeling Bay for the Commodore 64 sold about 20,000 to 30,000 units in America, while the Famicom version sold about a million units in Japan.

Firsts and onlys (2)

It was the first video game developed by Will Wright and inspired him to create the 1989 game SimCity.

(English)English Wikipedia"Raid on Bungeling Bay"from "Introduction"

Will Wright attributed this large discrepancy to the lack of software piracy on the NES due to its cartridge system, along with Raid being one of the first American games published in Japan.

Changed from the original (1)

Although a United States release was planned for the Summer of 1985, Will Wright stated in an interview that he was not sure if it actually did get released.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)