Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
In the 1-player mode, entering the Konami Code on the title screen makes it appear as a hidden character straight after Blues is defeated.
The Gamest Mook The Best Game 2, published in 1998, rated it favourably for having 16 kinds of moves with a 8-way lever and 2 buttons and for the subtle differences in recovery time, and after pointing out that there is no play against another person, praised the matches against the 11 distinctive enemy characters, saying they "taught us the fun of thinking out strategies for each character".
In the game book Bishoku Club Bakage Senka Gaiden: Nazo no Game Makyo 3 (2002, Kill Time Communication), the game creator Zolge Ichizo gave it a personal rating of 65 out of 100, suggested that it could have earned a rating on a par with Street Fighter II (1991), and rated it favourably, saying "it may be better than the Famicom version".
It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March.
The sequel was released only for home computers and was never ported to the arcades.
It was ported to various home systems, including home computer conversions which were critically and commercially successful, becoming the best-selling home video game of 1986 in the United Kingdom.
It went on to become the overall best-selling game of 1986 in the United Kingdom.
In Japan, Game Machine listed Yie Ar Kung-Fu on their March 1, 1985 issue as being the second most-successful table arcade unit of the month.
Another fighting game by Konami, Martial Champion, was originally planned to be released as Yie Ar Kung-Fu 2.
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