Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
During the game's test phase in North America, Mike Von Kennel, marketing manager of Taito America, called the game a "top test piece" and held high expectations.
In the first month of the North American release, the game was said to have "surpassed all expectations" in terms of popularity and sales by Keith Egging, the vice president of product development at Taito America.
Conversion kits for the game were also popular, and the number of kits sold set an "enviable record" for the company.
It received a positive review from Computer and Video Games magazine in January 1984, with the reviewer stating it "has a really original theme" and considered it a "pleasant" change from the "normal spaceage" shoot-em-ups.
In a 1984 issue of Video Games, Steve Harris wrote, "it was a good action game which allows for a great deal of player input", and while he feared that it might have been overshadowed by the laserdisc games of the time, thought the game was as competent as those.
Reviewing the Taito Egret II mini-arcade version in March 2022, Metro said it is "simple stuff but enjoyable" and not as "ridiculously" hard.
They also praised the "unusually deliberate action" and said it has elements found in the later games Impossible Mission, Rolling Thunder and Shinobi.
Released on 2017-10-26 as the 1st title in Arcade Archives.
Released on 2019-3-14 as the 1st title in Arcade Archives.
In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 6, 7, 7, and 5, for a total of 25 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 18.8 out of 30, as shown below.
Distributed as 1 of the titles in the "S-Tribute" series, a project produced by City Connection to revive works from the Sega Saturn era.
In the game magazine Gamest's feature "the No. 9 Gamest Grand Prix" (fiscal 1995), it received No. 6 in the Best Action Award by reader voting.
In North America, while also sold as a dedicated cabinet, it was Taito's first game to be sold as a conversion kit in that territory.
Elevator Action was first ported to the Family Computer by Micronics, and this version was published by Taito in Japan on June 28, 1985.
In the first month of the North American release, the game was said to have "surpassed all expectations" in terms of popularity and sales by Keith Egging, the vice president of product development at Taito America.
Spy Games: Elevator Mission is a 2007 first person shooter that was originally being developed to be a part of the series but developer Dreams lost the license after Square Enix acquired Taito in 2005 causing the team to scale the project down into a generic title.
It is also included in the Taito Variety Pack, but that version is, for some reason, the overseas version.
In the first month of the North American release, the game was said to have "surpassed all expectations" in terms of popularity and sales by Keith Egging, the vice president of product development at Taito America.
Elevator Action is an additional title that cannot be played at first; it becomes playable by meeting certain conditions or by entering a hidden command (in the budget version released on 9/7/2006 it can be played from the start).
A port was in development for the Atari 2600, but was cancelled.
In a 1984 issue of Video Games, Steve Harris wrote, "it was a good action game which allows for a great deal of player input", and while he feared that it might have been overshadowed by the laserdisc games of the time, thought the game was as competent as those.
They also praised the "unusually deliberate action" and said it has elements found in the later games Impossible Mission, Rolling Thunder and Shinobi.
Spy Games: Elevator Mission is a 2007 first person shooter that was originally being developed to be a part of the series but developer Dreams lost the license after Square Enix acquired Taito in 2005 causing the team to scale the project down into a generic title.
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