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Pac-Land — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (7)

Kishimoto stated that the hardest part of development were Pac-Man's animations.

(English)English Wikipedia"Pac-Land"from "Development"

Kishimoto cited Konami's sports video game Track & Field (1983) as the "number one influence" on Pac-Land.

(English)English Wikipedia"Pac-Land"from "Development"

Computer + Video Games called the PC Engine version a "marvelous conversion" for its vibrant visuals, stage layouts, gameplay and accuracy to the coin-op game; they had a similar response for the Atari Lynx version, claiming its accuracy to the original would entice fans of the arcade release.

(English)English Wikipedia"Pac-Land"from "Reception"

IGN stated it provided little replay value for veteran players, adding that it could be easily finished.

(English)English Wikipedia"Pac-Land"from "Reception"

In a retrospective review for the TurboGrafx-16 conversion, IGN disliked the game's difficulty for lacking any real challenge, and said the game seems to have been made simply to keep Pac-Man relevant at the time instead of as a "real deal" game.

(English)English Wikipedia"Pac-Land"from "Reception"

He said Shigeru Miyamoto told him it had a profound influence on the creation of Super Mario Bros.

(English)English Wikipedia"Pac-Land"from "Legacy"

Shortly after the game's release, Namco produced a board game adaptation for its Fantasy Board Game series, based on the player reaching the end of the board without losing the "fairy chip".

(English)English Wikipedia"Pac-Land"from "Legacy"

Numbers (4)

Another of its features is that a bonus score of 7,650 points, which puns on the company's own name (Namco = 765), is used repeatedly in the game and leaves an impression.

Japanese Wikipedia"Pac-Land"from "Introduction"

In 2022 the PlayStation 4 version and the Nintendo Switch version were distributed as No. 1 in the Arcade Archives series.

Japanese Wikipedia"Pac-Land"from "Introduction"

In the "Cross Review" feature of the magazine Famitsu, the four reviewers gave 7, 7, 8, and 8, for a total of 30 out of 40, earning a place in the Silver Hall of Fame. In Marukatsu PC Engine the reviewers gave 7, 7, 9, and 10, for a total of 33 out of 40. In the "Game Report Card" reader poll run by PC Engine FAN, its rating was 21.66 out of 30, as listed separately.

This score also placed it 192nd among all PC Engine titles (485 titles in total, as of 1993).

Firsts and onlys (3)

Making use of the specifications of the PlayStation, it achieved the first complete port of the arcade version on home hardware.

It is the first platform game in the Pac-Man series, and was followed by Pac-Man 2: The New Adventures (1994).

(English)English Wikipedia"Pac-Land"from "Introduction"

The first home port of Pac-Land was for Nintendo's Family Computer, released in Japan on November 21, 1985.

(English)English Wikipedia"Pac-Land"from "Ports"

Reception (3)

It was well-received by critics for its colorful graphics, stage designs, and soundtrack, but was criticized for its difficulty.

(English)English Wikipedia"Pac-Land"from "Introduction"

Japanese publication Famitsu praised the PC Engine version's graphics and overall challenge.

(English)English Wikipedia"Pac-Land"from "Reception"

Reviewing the Lynx conversion, IGN praised the game's colorful graphics, controls and faithfulness to the arcade original.

(English)English Wikipedia"Pac-Land"from "Reception"

Difficulty (2)

It was well-received by critics for its colorful graphics, stage designs, and soundtrack, but was criticized for its difficulty.

(English)English Wikipedia"Pac-Land"from "Introduction"

In a retrospective review for the TurboGrafx-16 conversion, IGN disliked the game's difficulty for lacking any real challenge, and said the game seems to have been made simply to keep Pac-Man relevant at the time instead of as a "real deal" game.

(English)English Wikipedia"Pac-Land"from "Reception"

Disputes (2)

The version in this collection uses the same edited version as seen in the Arcade Archives release because of Bandai Namco's legal issues with AtGames.

(English)English Wikipedia"Pac-Land"from "Ports"

Mike Roberts gave the arcade game a positive review in the May 1985 issue of Computer Gamer.

(English)English Wikipedia"Pac-Land"from "Reception"

Origins (1)

These come from the nicknames of the developers: KISSY is Yoshihiro Kishimoto, YURI is Yuriko Keino, and NEGIE is Tsukasa Negoro.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)