Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Jun Chikuma, who handled the composition for this game, was at the time receiving a request for composition from Hudson for what was her first piece of game music. She did not immediately know what she should do, and had never even played the Famicom, so she played several pieces of Famicom software in order to get some kind of clue.
It was first released in Japan on December 20, 1985, and published in North America in January 1989.
Bomberman was Hudson's first game to use sampled sound effects, utilized for bomb's exploding sound.
Bomberman was first released in Japan on December 20, 1985.
Nakamoto declared the NES port of Bomberman to be the definite version of his game, saying in 1995, "I personally believe that the Famicom version of Bomberman is the one and only version of the game.
The password function of this game had many bugs, and passwords that made it possible to play bug stages that normally cannot be played, or that gave bombs firepower far removed from the normal level, were often printed in game magazines, such as in the "Urawaza" section of Family Computer Magazine.
Bomberman is based on Hudson Soft's Bakudan Otoko (1983), also known as Bomber Man, which was originally made for personal computers and created with the BASIC programming language.
Once the game's basic framework was established, Hudson wanted to redesign the player character of Bakudan Otoko, an "old man in a hat", who the developer thought would not attract the console gaming userbase.
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