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TwinBee — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (5)

It was the first title to run on Konami's arcade board "Bubble System", and a pioneering shoot 'em up that allowed 2 players to play at the same time.

Japanese Wikipedia"TwinBee"from "Introduction"

It was the first game to run on Konami's Bubble System hardware.

(English)English Wikipedia"TwinBee"from "Introduction"

The original arcade game was released outside Japan for the first time as part of the Nintendo DS compilation Konami Classics Series: Arcade Hits.

(English)English Wikipedia"TwinBee"from "Introduction"

The Famicom version was re-released only in Japan under the Famicom Mini label for the Game Boy Advance.

(English)English Wikipedia"TwinBee"from "Ports"

This game was officially released for the first time outside Japan as part of the Konami Classics Series: Arcade Hits for the Nintendo DS in March 2007, under the name RainbowBell in North America, although the TwinBee name was restored for the European release.

(English)English Wikipedia"TwinBee"from "Ports"

Numbers (5)

It was the first title to run on Konami's arcade board "Bubble System", and a pioneering shoot 'em up that allowed 2 players to play at the same time.

Japanese Wikipedia"TwinBee"from "Introduction"

An omnibus title containing 5 games, including arranged and enhanced ports.

In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 23.46 out of 30, as listed separately.

The same magazine's special supplement "Famicom ROM Cartridge All Catalog" (1991-5-10 issue) noted that 2-player simultaneous play was unusual at the time, and rated the co-operative play favourably, such as the combined attacks available with 2 players.

The book Bishoku Club Bakage Senka Gaiden: Nazo no Game Makyo 3 (2002, Kill Time Communication) gave it a personal rating of 65 out of 100. It noted that the MSX version has no elements of its own, compared it with the Family Computer version, and rated it negatively, saying it "felt like an ordinary decent game and did not stand out much".

Cancellations and recalls (2)

In the later Sega Saturn release of Taisen Puzzle Dama the characters were changed to those of Chibi Maruko-chan, and that version was never released.

Before this title appeared, a TwinBee RPG called TwinBee Miracle: Fushigi na Bell no Tairiku had been announced, and screens from development had been shown, but that game was cancelled.

People (2)

Along with Sega's Fantasy Zone (1986), it is credited as an early archetype of the "cute 'em up" subgenre.

(English)English Wikipedia"TwinBee"from "Introduction"

The magazine's "Complete Famicom Cartridge Catalog" supplement from May 10, 1991, noted that simultaneous two-player gameplay was uncommon at the time, while praising the cooperative attacks and collaborative gameplay elements.

(English)English Wikipedia"TwinBee"from "Reception"

Bugs and tricks (1)

There is a trick whereby inserting Gradius in slot 1 and TwinBee in slot 2 lets the player play Gradius with the TwinBee ship. This became the origin of the later Parodius (1988).

Changed from the original (1)

In the later Sega Saturn release of Taisen Puzzle Dama the characters were changed to those of Chibi Maruko-chan, and that version was never released.

Differences overseas (1)

This game was officially released for the first time outside Japan as part of the Konami Classics Series: Arcade Hits for the Nintendo DS in March 2007, under the name RainbowBell in North America, although the TwinBee name was restored for the European release.

(English)English Wikipedia"TwinBee"from "Ports"

Reception (1)

The ambulance feature was noted as distinctive, though RED criticized the high difficulty, stating that "power-up loss upon death significantly impedes game progression.

(English)English Wikipedia"TwinBee"from "Reception"

Difficulty (1)

The ambulance feature was noted as distinctive, though RED criticized the high difficulty, stating that "power-up loss upon death significantly impedes game progression.

(English)English Wikipedia"TwinBee"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)