Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
They called Mighty Bomb Jack a fast-paced "adventure-action game" that is "loaded with nuances which you will continue to discover as play" and said it was a tough, frustrating, "just one more time" game that "will have you back for more and more!
The Virtual Console re-releases later received mixed-to-negative reviews, with GameSpot calling the game "repetitive" and "broken", while Eurogamer called it "[kind of] clever", though "not exactly deep".
IGN called the Wii Virtual Console version of Mighty Bomb Jack "a poor candidate for your time investment".
Nintendo Life criticized the game's platforming and level design, stating that "dynamics of [the game] are somewhat broken" and that "the key to success is anticipating how [enemies] will move in order to get past", because their behavior is "almost random".
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine, it scored 20.70 out of 30, as listed separately.
In Japan, the game sold over 1.5 million copies by 1987.
Nintendo Life criticized the game's platforming and level design, stating that "dynamics of [the game] are somewhat broken" and that "the key to success is anticipating how [enemies] will move in order to get past", because their behavior is "almost random".
On the other hand, Nintendo Life praised Mighty Bomb Jacks secrets for adding some replay value, as well as the game's sense of humor.
Within PAL-A regions, the NES version was only released in Australia.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.