Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
It was the first home console port of the original Gradius to achieve 4 Options equipped at once and the long laser, shown with flicker.
The first use of this in a computer game is said to have been Namco's Galaga, but in Gradius it was used as stage background music, which made it more striking, and it was sometimes popularly called the "Konami effect".
Gradius was the creation of Konami game designer Machiguchi Hiroyasu, and it was the first video game he publicly released.
The project was at first intended to be a follow-up to Konami's earlier game Scramble (1981); it was titled Scramble 2 and reused many of Scramble's materials and game mechanics.
Gradius was first released in Japan for Konami's Bubble System, an arcade board which allowed operators to change the software through the use of proprietary "Bubble Software" cartridge media based on magnetic bubble memory.
The first home conversion of Gradius was released for Nintendo's Famicom console on April 25, 1986, in Japan.
It was the first NES game to be released by Konami in the region and, unlike the original arcade game, the title was kept unchanged between regions.
The first Famitsu Best Hit Game Awards gave the Famicom version of Gradius the award for Best Shooting Game and listed it as the second best Game of the Year (just below Dragon Quest).
GameSpot later stated that Gradius was one of the toughest side-scrolling shooter games available on the NES, second only to Contra.
Gradius spawned several sequels, the first of which was 1986's Salamander.
It was released on 1991-11-15 as the 1st title in Konami's entry as a third party on the PC Engine.
Released as the 1st title in Arcade Archives, this is the Nintendo VS. System version, which had not been released in Japan.
On 2020-3-19, Konami released the PC Engine mini, a reissue of the PC Engine home console, and its overseas versions, the PC Engine Core Grafx mini and the TurboGrafx-16 mini. They include the PC Engine version as 1 of the 58 preinstalled titles.
In the Gamest Mook The Best Game (1991), it took 5th place in a popularity poll of Gamest readers covering all arcade games. The magazine commented that "the system of collecting power capsules to power up your ship, and being able to attach Options that act as copies of your ship, was a revolutionary idea for the time".
In the Gamest Mook The Best Game 2 (1998), a reader poll in the same format placed it 24th. The magazine wrote: "It is extremely well made in every respect — sound, graphics, and gameplay — and is a classic that cannot be left out when telling the history of shooting games.
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 23.40 out of 30, as listed separately.
In the Cross Review feature of the magazine Famitsu it received a total of 27 out of 40. Gekkan PC Engine gave scores of 95, 90, 80, 95, and 85, for an average of 89 out of 100. In the "Game Report Card" reader poll run by PC Engine FAN it scored 22.74 out of 30, as noted separately.
This score also placed it 104th among all PC Engine titles (485 titles in total, as of 1993).
It was made based on Scramble, an arcade game produced and sold by Konami in 1981, and early in development it was planned as Scramble 2.
Because of hardware limits, the number of colours and the character movement compare poorly with the ports on other systems, but the use of a large ROM made it possible to add presentation that had been removed from the Family Computer version. The game also attempts dynamic expression through the additional stages described below and through a pared-down implementation.
The game was originally developed with a 32 KB ROM, but as the capacity ran short, it came to use a Megarom, the first on the MSX.
By the time it was released the title was already somewhat old, but because its ROM capacity was larger than that of the ports released earlier, nothing was removed, and it contained many added elements.
During development, it had the working title Scramble 2, as it was originally intended to be a follow-up to Konami's earlier shooter Scramble (1981).
The project was at first intended to be a follow-up to Konami's earlier game Scramble (1981); it was titled Scramble 2 and reused many of Scramble's materials and game mechanics.
Gradius, known outside Japan as Nemesis, is a horizontally scrolling arcade shooting game released by Konami of Japan that entered service in 1985-5.
On 2020-3-19, Konami released the PC Engine mini, a reissue of the PC Engine home console, and its overseas versions, the PC Engine Core Grafx mini and the TurboGrafx-16 mini. They include the PC Engine version as 1 of the 58 preinstalled titles.
Gradius was first released in Japan for Konami's Bubble System, an arcade board which allowed operators to change the software through the use of proprietary "Bubble Software" cartridge media based on magnetic bubble memory.
GameSpot later stated that Gradius was one of the toughest side-scrolling shooter games available on the NES, second only to Contra.
In place of the Konami Code of the Family Computer version, hidden commands entered as the female names of people involved were added for each stage and for each 1 games, along with a self-destruct command.
Released as the 1st title in Arcade Archives, this is the Nintendo VS. System version, which had not been released in Japan.
In the Gamest Mook The Best Game 2 (1998), a reader poll in the same format placed it 24th. The magazine wrote: "It is extremely well made in every respect — sound, graphics, and gameplay — and is a classic that cannot be left out when telling the history of shooting games.
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