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Famicom AnalysisSuper Mario Bros.: The Lost LevelsSuper Mario Bros.: The Lost Levels — stories left
Stories left

Super Mario Bros.: The Lost Levels — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (8)

The Lost Levels, originally released in Japan as Super Mario Bros. 2 on June 3, 1986, was similar in style to Super Mario Bros. but much more difficult in gameplay"nails-from-diamonds hard", as Jon Irwin described it in his book on the sequels.

Howard Phillips, who evaluated games for Nintendo of America President Minoru Arakawa, felt it was unfairly difficult, even beyond the unofficial moniker of "Nintendo Hard" that the company's other games sometimes garnered.

He later recalled that "few games were more stymieing.

Doki Doki Panics characters and artwork were modified to match Super Mario Bros. before being released in America, and the re-skinned release became known as the "big aberration" in the Super Mario series.

Nintendo "cleaned up" parts of the Japanese Super Mario Bros.2 and released it in later Super Mario collections as The Lost Levels.

Nintendo Life reviewer felt that while Super Mario Bros. was designed for recklessness, The Lost Levels taught patience, and despite its difficulty remained fun and "fiendishly clever".

(English)English Wikipedia"Super Mario Bros.: The Lost Levels"from "Reception and legacy"

GamesRadar and IGN agreed with Nintendo of America's choice against releasing the harder game in the 1980s, though Eurogamer thought that The Lost Levels was "technically a much better game" than the Doki Doki Panic-based Super Mario Bros.2 the American market received instead.

(English)English Wikipedia"Super Mario Bros.: The Lost Levels"from "Reception and legacy"

In 2015, Kotaku wrote that the precision required in The Lost Levels made fast playthroughs (speedruns) "remarkably fun" to spectate.

(English)English Wikipedia"Super Mario Bros.: The Lost Levels"from "Reception and legacy"

Difficulty (6)

Nintendo released it as Super Mario Bros. 2 in Japan on June 3, 1986, but Nintendo of America deemed it too difficult for the North American market and released an alternative Super Mario Bros. 2 (1988) instead.

It is remembered as among the most difficult Nintendo games and recognized as a precursor to the Kaizo subculture, in which fans create and share ROM hacks featuring nearly impossible levels.

The Lost Levels, originally released in Japan as Super Mario Bros. 2 on June 3, 1986, was similar in style to Super Mario Bros. but much more difficult in gameplay"nails-from-diamonds hard", as Jon Irwin described it in his book on the sequels.

When evaluated for release outside of Japan, Nintendo of America believed The Lost Levels was too difficult and frustrating for the recovering American market and declined its release.

Howard Phillips, who evaluated games for Nintendo of America President Minoru Arakawa, felt it was unfairly difficult, even beyond the unofficial moniker of "Nintendo Hard" that the company's other games sometimes garnered.

Nintendo Life reviewer felt that while Super Mario Bros. was designed for recklessness, The Lost Levels taught patience, and despite its difficulty remained fun and "fiendishly clever".

(English)English Wikipedia"Super Mario Bros.: The Lost Levels"from "Reception and legacy"

Differences overseas (4)

The Disk System was not sold outside Japan, and the game's high difficulty was thought unlikely to be accepted, so it was not released there either. What was treated as a substitute sequel was Yume Kojo: Doki Doki Panic with its characters swapped for the Mario family. This was released as Super Mario Bros. 2, and came out in Japan on 1992-9-14 as Super Mario USA.

In 1993 it became one of the titles included in Super Mario Collection in Japan, and outside Japan it was included in Super Mario All-Stars, the overseas version of Super Mario Collection, under the name SUPER MARIO BROS.: The Lost Levels.

Nintendo released it as Super Mario Bros. 2 in Japan on June 3, 1986, but Nintendo of America deemed it too difficult for the North American market and released an alternative Super Mario Bros. 2 (1988) instead.

Its North American debut in the 1993 Super Mario All-Stars collection for the Super Nintendo Entertainment System featured updated graphics (including increased visibility for the Poison Mushroom) and more frequent checkpoints to save player progress.

Numbers (3)

In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 20.13 out of 25, as shown below.

Famicom Remix 2, released for the Wii U, includes challenges that use part of the content of this game, and as a bonus it includes Super Luigi Bros., in which every stage of the 1st title, Super Mario Bros., is reversed and the player controls Luigi with the handling of this game.

It was the most popular game on the Disk System, for which it sold about 2.5million copies.

(English)English Wikipedia"Super Mario Bros.: The Lost Levels"from "Reception and legacy"

Firsts and onlys (3)

The original Super Mario Bros. 2 was retitled The Lost Levels for its inclusion in the 1993 Super Nintendo Entertainment System compilation Super Mario All-Stars, its first international release.

The Super Mario sequel was delegated to its predecessor's assistant director, Takashi Tezuka, as his directorial debut.

Its North American debut in the 1993 Super Mario All-Stars collection for the Super Nintendo Entertainment System featured updated graphics (including increased visibility for the Poison Mushroom) and more frequent checkpoints to save player progress.

Cancellations and recalls (2)

The Disk System was not sold outside Japan, and the game's high difficulty was thought unlikely to be accepted, so it was not released there either. What was treated as a substitute sequel was Yume Kojo: Doki Doki Panic with its characters swapped for the Mario family. This was released as Super Mario Bros. 2, and came out in Japan on 1992-9-14 as Super Mario USA.

He later recalled that "few games were more stymieing.

Changed from the original (2)

The Lost Levels, originally released in Japan as Super Mario Bros. 2 on June 3, 1986, was similar in style to Super Mario Bros. but much more difficult in gameplay"nails-from-diamonds hard", as Jon Irwin described it in his book on the sequels.

Doki Doki Panic had originally been developed by Kensuke Tanabe.

Bugs and tricks (2)

In 2015, Kotaku wrote that the precision required in The Lost Levels made fast playthroughs (speedruns) "remarkably fun" to spectate.

(English)English Wikipedia"Super Mario Bros.: The Lost Levels"from "Reception and legacy"

NES Remix 2 (2014), a compilation for the Wii U, similarly segmented The Lost Levels into speedrun challenges, which made the challenging gameplay more palatable.

(English)English Wikipedia"Super Mario Bros.: The Lost Levels"from "Reception and legacy"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)