Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
An omnibus game released for the PlayStation 2 on 2004-11-25, porting 7 arcade games that Tecmo put out in the 1980s.
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 20.84 out of 30, as listed separately.
In the "Cross Review" of the game magazine Famitsu it scored a total of 23. In Gekkan PC Engine the five reviewers gave 85, 80, 60, 70, and 70, for an average of 73 out of 100. In Marukatsu PC Engine the four reviewers gave 7, 7, 8, and 7, for a total of 29 out of 40. In the "Game Report Card" reader poll run by PC Engine FAN, it scored 19.82 out of 30, as given separately.
This score also placed it 343rd among all PC Engine titles (485 titles in total, as of 1993).
In the "Cross Review" of the game magazine Famitsu it scored a total of 25. In the "Game Report Card" reader poll run by Family Computer Magazine, it scored 18.3 out of 30, as given separately.
Solomon's Key sold 300,000 copies in Japan.
Harano stated that he liked it, at which point it got its title.
A "reverse engineered" port from the Atari ST version was released for the Commodore Amiga in 2013.
The game was made with the intention of being the game industry's first simultaneous arcade and console release. Neither is a port of the other, and the Famicom version is positioned as a sister title that is also treated as an original.
In the Gamest Mook The Best Game 2 (1998) it was chosen as one of "The Best Games", recognised as a classic, outstanding, brilliant title. In the same book the writer Pigu noted that the fireball magic, limited in number, raises the game's quality as an action puzzle, and praised it as "also a factor that stirs up the player's desire to improve".
It was originally produced as a separate project, but for sales-strategy reasons it was treated as a sequel.
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