Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
The game was released as the 19th Famicom game under the Namcot brand, and as Namco's first game software to come with a hard cover.
If the start button is pressed while the last Namco logo is displayed and the letters are shining in rainbow colours, a 2nd loop begins with the difficulty raised (if the start button is not pressed before the end of the ending, a scene hinting at Gump's revival plays and the game ends).
It is the first Namco game on the Family Computer to not use a collection number on its packaging, a common feature for Namco's previous games on the console.
Future sequels to the original, such as Xevious: Fardraut Saga (1988) and Xevious 3D/G (1996), ignored many concepts established in GAMP no Nazo and chose to stick to the formula established in the first game.
A board game based on GAMP no Nazo was published the same year, where the objective is to get to the end of the board without getting hit by enemies or losing a "Solvalou marker".
It is a Xevious game created for Bandai Namco Entertainment's "Catalog IP Project" program, which allowed developers to use Namco video games for their own projects.
Despite the similar mechanics and title, the developer of the game said to Famitsu that there is no connection between Subete Hodokete and GAMP no Nazo.
Distributed on 2024-4-11 as one of 1 Arcade Archives titles.
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 20.98 out of 30, as shown below.
In 1987, GAMP no Nazo was released in arcades for the Nintendo VS. System, where it was renamed VS. Super Xevious.
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