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Stories left

Ghostbusters — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (11)

The music in the game was developed by Russell Lieblich, based on Ray Parker, Jr.'s "Ghostbusters" theme, and is accompanied by the lyrics to the song in the game.

(English)English Wikipedia"Ghostbusters"from "Development"

Crane said "I expected players to be disappointed with it.

(English)English Wikipedia"Ghostbusters"from "Development"

Crane recalled that it would have been a better game with more development time, but also that it would then not have been such a financial success.

(English)English Wikipedia"Ghostbusters"from "Development"

Crane said, as he does with all his games, he "spent every hour that the schedule allowed tweaking the game, and it came out OK in the end.

(English)English Wikipedia"Ghostbusters"from "Development"

He stated that "By the time a game is being ported to other platforms, the designer of the original game has long since moved on to another original project.

(English)English Wikipedia"Ghostbusters"from "Ports"

In a retrospective overview of Edge, the publication stated that most ports had a "patchy nature".

(English)English Wikipedia"Ghostbusters"from "Ports"

These include the Master System version which adds on-foot shooting gallery sequences and loses some animations, while the Nintendo Entertainment System version had a different ending and was described by Edge as having "graphics so primitive it becomes hard to follow most of what's going on."

(English)English Wikipedia"Ghostbusters"from "Ports"

Ahoy! stated that the Commodore 64 version "incorporates a surprising number of elements" from the film, with audio even better than the "excellent visuals".

(English)English Wikipedia"Ghostbusters"from "Critical response"

From retrospective reviews, Edge in 2007 called Ghostbusters "dauntingly good", noting that despite the action sequences expected of a licensed title, the game was a "polished, intelligently-paced strategic business simulation".

(English)English Wikipedia"Ghostbusters"from "Critical response"

Reflecting on the game in 2006, Crane said "The game was a good one, but not my best work ever.

(English)English Wikipedia"Ghostbusters"from "Critical response"

Ghostbusters actor Ernie Hudson said that his kids hated the Commodore 64 version of the game, believing that it "sucked.

(English)English Wikipedia"Ghostbusters"from "Critical response"

Firsts and onlys (2)

All versions of the game were released in the USA except for the Amstrad CPC and ZX Spectrum versions, which were released only in Europe, and the MSX version, which was released only in Europe, South America, and Japan.

(English)English Wikipedia"Ghostbusters"from "Introduction"

Antic in May 1985 called Ghostbusters for Atari 8-bit fun to play, describing it as the first adaptation to capture the feel and theme of the movie on which it is based.

(English)English Wikipedia"Ghostbusters"from "Critical response"

Reception (2)

Released before the film in the UK, it went on to be the UK's fourth best-selling home video game of 1985.

(English)English Wikipedia"Ghostbusters"from "Sales"

By late 1987, it was still Activision's best-selling Commodore game.

(English)English Wikipedia"Ghostbusters"from "Sales"

Cancellations and recalls (1)

Crane recalled that it would have been a better game with more development time, but also that it would then not have been such a financial success.

(English)English Wikipedia"Ghostbusters"from "Development"

Numbers (1)

In 1988, Mastertronic re-released the Amstrad, Commodore, Spectrum and Atari computer versions of Ghostbusters on their Ricochet label and it went on to become their most successful budget re-release, selling over 450,000 copies.

(English)English Wikipedia"Ghostbusters"from "Sales"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)