Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Makami further stated that the "New Humans" from the Japanese title references the new staff brought in for the project.
Hudson executive Toshiyuki Takahashi wrote that the moniker was chosen because Shin Jinrui was Japan's "buzzword of the year" for 1986.
However, when talking about the Hudson music compilation 20th Century Famicom Boy on his own blog, Kunimoto stated that he only made the boss victory jingle and that his old colleague Daisuke Inoue was mostly likely responsible for the bulk of the tracks.
Gary Meredith of Game Players positively stated "Adventures of Dino-Riki won't be mistaken for an educational program on prehistory.
"Terrible graphics, a steep learning curve and an over-reliance on power ups (lose them and you may as well reset the game) result in a title so poor it's not surprising no one's heard of it," he said of the game.
Programmer Satoshi Mikami told Iwasaki that he was not involved in the production but claimed that Hudson wished to release a scrolling shooter similar to Konami's Knightmare, first available for the MSX in 1986.
However, when talking about the Hudson music compilation 20th Century Famicom Boy on his own blog, Kunimoto stated that he only made the boss victory jingle and that his old colleague Daisuke Inoue was mostly likely responsible for the bulk of the tracks.
The quartet of commentators from Famicom Tsūshin compared the gameplay to Knightmare and Hudson's own Star Soldier with one reviewer noting the difficulty of battling numerous onscreen enemies that do not fit the prehistoric setting.
A later issue of Game Players opined that the game, alongside Hudson Soft's Adventure Island, would most likely be too difficult for inexperienced or younger players.
In 1989-8 the North American version, Adventures of Dino Riki, was released by Hudson.
The word Shinjinrui in the title refers to Max. The name came from the fact that new programmers of the time led the development, and from the word "shinjinrui" being chosen for the buzzword award in 1986, the year before release.
The Family Computer placed a limit on the number of titles a participating maker could sell, and Hudson was restricted to 5 titles a year, so a new brand, rix soft, was set up together with Ricoh in order to sell more.
The game was originally scheduled for retail in Japan in mid-December 1986 but was delayed until February 10, 1987.
A later issue of Game Players opined that the game, alongside Hudson Soft's Adventure Island, would most likely be too difficult for inexperienced or younger players.
A sequel to Wonsiin was announced in 1992 but was cancelled.
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