Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Osawa said that he had originally tried to make Kid Icarus completely serious, but opted for a more humorous approach after objections from the team.
The second reviewer felt the graphics didn't quite capture the Greek mythology setting of the game and said it felt a bit dated due to the wrap-around effects of moving character to the left off the screen to appear on the right side which they said was best left behind in the era of Pac-Man (1980).
In Famicom Tsūshin, two reviewers said it was too similar and a lesser game than Metroid (1986).
In October 1992, a staff writer of the UK publication Nintendo Magazine System said that it was "pretty good fun", but did not "compare too well" to other platform games, due in part to its "rather dated" graphics.
Although he considered the blend of gameplay elements from different genres a success, he said that it suffered from "frustrating" design flaws, such as its high difficulty level.
He said that the game was "[not] terrible, or even bad – just a little lacking".
He noted that the gameplay was "[not] the most unique blueprint for a video game", but that it had been "fairly fresh back in 1987".
He said that the presentation had not aged well.
He said the music was "nicely composed", but the sound effects were "all taps and thuds".
Thomas of IGN noted that the game design was "odd" and "not Nintendo's most focused".
He said it had "[not] aged in as timeless a manner as many other first-party Nintendo games from the NES era", and described it as "one of those games that made a lot more sense back in the '80s, accompanied by a tips and tricks strategy sheet".
In his review of the Virtual Console release, Thomas criticized the removal of cheat codes as "nonsensical".
He found it to be "not an issue worthy of a prolonged rant", but said that "[Nintendo has] willfully edited its product, and damaged its nostalgic value in the process".
It is 34th on Electronic Gaming Monthlys 1997 "100 Best Games of All Time", which said it "was one of the first big NES games to show that the system went way beyond offering the single-screen arcade-style experience".
The game was inducted into GameSpys "Hall of Fame", and was voted 54th place in Nintendo Powers top 200 Nintendo games.
Nintendo Power also listed it as the 20th best NES video game, and praised it for its "unique vertically scrolling stages, fun platforming, and infectious 8-bit tunes", but with "unmerciful difficulty".
Pit is a recurring character named "Kid Icarus" in the American animated television series Captain N: The Game Master, and made cameo appearances in Nintendo games such as Tetris, F-1 Race, and the Super Smash Bros. series.
Reviewers praised its music and its mixture of gameplay elements from different genres, but criticized its graphics and high difficulty level.
By late 2003, 1.76 million copies of Kid Icarus had been sold worldwide, with a cult following.
Though favoring the Grecian scenery, he criticized the graphics for the small, bicolored, and barely animated sprites, the black backgrounds, and the absence of multiple scrolling layers.
In his review of the Virtual Console release, Thomas criticized the removal of cheat codes as "nonsensical".
Nintendo Power also listed it as the 20th best NES video game, and praised it for its "unique vertically scrolling stages, fun platforming, and infectious 8-bit tunes", but with "unmerciful difficulty".
A game made by Nintendo for the Family Computer Disk System, the 4th title for the platform.
In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 7, 6, 8, and 6, for a total of 27 out of 40.
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 17.51 out of 25, as shown below.
By late 2003, 1.76 million copies of Kid Icarus had been sold worldwide, with a cult following.
Reviewers praised its music and its mixture of gameplay elements from different genres, but criticized its graphics and high difficulty level.
Although he considered the blend of gameplay elements from different genres a success, he said that it suffered from "frustrating" design flaws, such as its high difficulty level.
Nintendo Power also listed it as the 20th best NES video game, and praised it for its "unique vertically scrolling stages, fun platforming, and infectious 8-bit tunes", but with "unmerciful difficulty".
Kid Icarus was the debut of Toru Osawa (credited as Inusawa) as a video game designer, and he was the only staff member working on the game at the beginning of the project.
He said it had "[not] aged in as timeless a manner as many other first-party Nintendo games from the NES era", and described it as "one of those games that made a lot more sense back in the '80s, accompanied by a tips and tricks strategy sheet".
It is 34th on Electronic Gaming Monthlys 1997 "100 Best Games of All Time", which said it "was one of the first big NES games to show that the system went way beyond offering the single-screen arcade-style experience".
In 2016, Kid Icarus was included on the North American and PAL region releases of the NES Classic Edition.
In 2016, the game was included on the North American and PAL region releases of the NES Classic Edition.
Osawa said that he had originally tried to make Kid Icarus completely serious, but opted for a more humorous approach after objections from the team.
He found it to be "not an issue worthy of a prolonged rant", but said that "[Nintendo has] willfully edited its product, and damaged its nostalgic value in the process".
In 2008, a 3D Kid Icarus game for the Wii was allegedly in development by the German American studio Factor 5, but was in production without the approval of Nintendo, and Factor 5 canceled multiple projects following the closure of its American branch in early 2009.
The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.