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Metroid — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (23)

The production was described as a "very free working environment" by Tanaka, who stated that, though being the composer, he also gave input for the graphics and helped name areas.

(English)English Wikipedia"Metroid"from "Development"

Ridley Scott's 1979 horror film Alien was described by Sakamoto as a "huge influence" after the game's world had been created.

(English)English Wikipedia"Metroid"from "Development"

Sakamoto stated he figured out a way to bypass the limited resources and time to leverage existing game media assets "to create variation and an exciting experience".

(English)English Wikipedia"Metroid"from "Development"

Tanaka said he wanted to make a score that made players feel like they were encountering a "living organism" and had no distinction between music and sound effects.

(English)English Wikipedia"Metroid"from "Music"

Nintendo of America president Reggie Fils-Aimé said "not to think of them as remakes".

(English)English Wikipedia"Metroid"from "Emulation"

Miyamoto said that these classics might be using "new features in the games that would take advantage of the 3DS's capabilities".

(English)English Wikipedia"Metroid"from "Emulation"

Metroid was a commercial success, reported to be "famous" and "very popular" by 1989.

(English)English Wikipedia"Metroid"from "Reception"

A reviewer in the Japanese video game magazine Beep said they found themselves absorbed into the game, while finding it took time to use the game's controls and found the only negative to be the long loading time on the Famicom Disk System.

(English)English Wikipedia"Metroid"from "Critics"

Computer and Video Games said it was a "tough" platform arcade adventure with a "very handy" password system and recommended it to "avid" arcade adventurers.

(English)English Wikipedia"Metroid"from "Critics"

Game Players praised its "fast-paced" gameplay.

(English)English Wikipedia"Metroid"from "Critics"

Computer Entertainer praised the graphics as "outstanding" and the gameplay as being "full of surprises around every corner".

(English)English Wikipedia"Metroid"from "Critics"

The game was ranked 44th on Electronic Gaming Monthlys original 100 best games of all time in 1997, dropped to 69th in 2001, but was ranked 11th on its "Greatest 200 Videogames of Their Time" in 2006, which ranks games on their impact at the time (whereas EGMs earlier lists rank games based on lasting appeal, with no consideration given to innovation or influence).

(English)English Wikipedia"Metroid"from "Critics"

Game Informer ranked it 6th best game of all time in 2001 and 7th in 2009, saying that it "started the concept of open exploration in games".

(English)English Wikipedia"Metroid"from "Critics"

The staff said that it had aged after the release of Super Metroid but was "fantastic for its time".

(English)English Wikipedia"Metroid"from "Critics"

Entertainment Weekly called it the #18 greatest game available in 1991, noting its gameplay as a high mark, despite calling its visuals "simplistic".

(English)English Wikipedia"Metroid"from "Critics"

The website said that the combination of detailed sprites, original map designs, and an intimidating musical score "generated an unparalleled ambience and atmosphere that trapped the viewer in an almost claustrophobic state".

(English)English Wikipedia"Metroid"from "Critics"

They said the game brought "explosive action" to the NES and a newfound respect for female protagonists.

(English)English Wikipedia"Metroid"from "Critics"

Noting that Metroid is not the first game to offer an open world, or the first side-view platformer exploration game, or the first game to allow players to reach new areas using newly acquired items, Gamasutra praised Metroid for being perhaps the first video game to "take these different elements and rigorously mold them into a game-ruling structure".

(English)English Wikipedia"Metroid"from "Critics"

The review praised the game above Metroid II: Return of Samus and Super Metroid, stating that "Metroids not just a classic because of its astounding graphics, cinematic sound effects, accurate control, and fresh gameplay, but also because of its staying power".

(English)English Wikipedia"Metroid"from "Critics"

Reviewing the Classic NES Series version of the game, GameSpot noted that eighteen years after its initial release, Metroid "just doesn't measure up to today's action adventure standards", giving the game a rating of 5.2 out of 10, for "mediocre".

(English)English Wikipedia"Metroid"from "Critics"

For the Wii Virtual Console version, IGN commented that the game's presentation, graphics, and sound were basic, but they were still pleased with Metroids "impressive" gameplay, rating the game 8.0 out of 10, for "great", and giving it an Editor's Choice award.

(English)English Wikipedia"Metroid"from "Critics"

The review stated that the game was "still impressive in scope" and that the price was "a deal for this adventure" while criticizing the number of times it has been re-released and noting that it takes "patience" to get past the high initial difficulty curve.

(English)English Wikipedia"Metroid"from "Critics"

In GameSpots review of the Virtual Console version, they criticized its "frustrating room layouts" and "constantly flickering graphics".

(English)English Wikipedia"Metroid"from "Critics"

Reception (9)

Reviewers praised its graphics, soundtrack, and tight controls.

(English)English Wikipedia"Metroid"from "Introduction"

(1985), and the critically acclaimed adventure game The Legend of Zelda (1986), the company began work on an action game.

(English)English Wikipedia"Metroid"from "Development"

Game Players praised its "fast-paced" gameplay.

(English)English Wikipedia"Metroid"from "Critics"

Computer Entertainer praised the graphics as "outstanding" and the gameplay as being "full of surprises around every corner".

(English)English Wikipedia"Metroid"from "Critics"

Noting that Metroid is not the first game to offer an open world, or the first side-view platformer exploration game, or the first game to allow players to reach new areas using newly acquired items, Gamasutra praised Metroid for being perhaps the first video game to "take these different elements and rigorously mold them into a game-ruling structure".

(English)English Wikipedia"Metroid"from "Critics"

The review praised the game above Metroid II: Return of Samus and Super Metroid, stating that "Metroids not just a classic because of its astounding graphics, cinematic sound effects, accurate control, and fresh gameplay, but also because of its staying power".

(English)English Wikipedia"Metroid"from "Critics"

The review stated that the game was "still impressive in scope" and that the price was "a deal for this adventure" while criticizing the number of times it has been re-released and noting that it takes "patience" to get past the high initial difficulty curve.

(English)English Wikipedia"Metroid"from "Critics"

In GameSpots review of the Virtual Console version, they criticized its "frustrating room layouts" and "constantly flickering graphics".

(English)English Wikipedia"Metroid"from "Critics"

In particular, the website was disappointed that Nintendo did not make any changes to the game, specifically criticizing the lack of a save feature.

(English)English Wikipedia"Metroid"from "Critics"

Firsts and onlys (6)

The first installment in the Metroid series, it was originally released in Japan for the Family Computer Disk System in August 1986.

(English)English Wikipedia"Metroid"from "Introduction"

Until then, most ability-enhancing power-ups like the Power Shot in Gauntlet (1985) and the Starman in Super Mario Bros. offered only temporary boosts to characters, and they were not required to complete the game.

(English)English Wikipedia"Metroid"from "Development"

Metroid was one of the ten NES games released as part of the Nintendo 3DS Ambassador Program for people who purchased the Nintendo 3DS prior to its first price drop.

(English)English Wikipedia"Metroid"from "Emulation"

A reviewer in the Japanese video game magazine Beep said they found themselves absorbed into the game, while finding it took time to use the game's controls and found the only negative to be the long loading time on the Famicom Disk System.

(English)English Wikipedia"Metroid"from "Critics"

Both Computer and Video Games and Computer Entertainer complimented the ability to restart the game where they had last left off through Nintendo's new password system.

(English)English Wikipedia"Metroid"from "Critics"

Noting that Metroid is not the first game to offer an open world, or the first side-view platformer exploration game, or the first game to allow players to reach new areas using newly acquired items, Gamasutra praised Metroid for being perhaps the first video game to "take these different elements and rigorously mold them into a game-ruling structure".

(English)English Wikipedia"Metroid"from "Critics"

Changed from the original (3)

At the start of development, the Metroid project (or the project that preceded it) was being carried forward as a new Disk System title by Hiroji Kiyotake (character design for Samus) and Hiroshi Matsuoka (graphic design), who were new staff at the time.

Japanese Wikipedia"Metroid"from "Development"

In the second half of development, however, it was said that the title made the setting hard to grasp, and it was changed to the name of the enemy space creature.

Japanese Wikipedia"Metroid"from "Development"

The first installment in the Metroid series, it was originally released in Japan for the Family Computer Disk System in August 1986.

(English)English Wikipedia"Metroid"from "Introduction"

Numbers (3)

In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 19.59 out of 25, as shown below.

The game magazine Yuge wrote: "Sequels were later released on various platforms, but the basic system has hardly changed since the 1st game, which shows how well made this one is", and "Inside planet Zebes, where dozens of passages cross in complex ways, the volume is overwhelming, and exploration alone easily takes several hours.

As of 2004, 2.73 million units of Metroid have been sold worldwide.

(English)English Wikipedia"Metroid"from "Reception"

Origins (2)

The title "Metroid" was named by the designer Hiroshi Matsuoka.

Japanese Wikipedia"Metroid"from "Development"

He combined the image of the dark underground metro (the French subway) running through the stages with that of the android Samus, and named it "Metroid" early in development.

Japanese Wikipedia"Metroid"from "Development"

Differences overseas (1)

North America received a release in August 1987 on the Nintendo Entertainment System, with the European release following in January 1988.

(English)English Wikipedia"Metroid"from "Introduction"

Difficulty (1)

The review stated that the game was "still impressive in scope" and that the price was "a deal for this adventure" while criticizing the number of times it has been re-released and noting that it takes "patience" to get past the high initial difficulty curve.

(English)English Wikipedia"Metroid"from "Critics"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)