Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Valis sold well and was listed as one of the best-selling games in 1987 rankings.
According to Masayasu Yamamoto, it sold "very well" and was listed as one of the best-selling games in 1987 rankings.
Micromanías José Miguel Rodríguez gave positive remarks to the game's backgrounds for their graphical quality, addictive nature and originality, noting its increasing difficulty curve and recommending it for "those who are able to enjoy shooting frantically for hours", but criticized its repetitive sprites.
Echoing a similar opinion as MSX Magazine, MSX Gids Alfred Debels and José Herps praised the visuals, sound and overall quality.
Video Games Andreas Knauf expressed mixed feelings regarding the game's graphical quality and criticized the sound effects, but highlighted its soundtrack in a positive manner.
They also praised the audiovisual presentation, but felt it lacked the depth and challenge compared to other action games, and noted that the slow movement of both Yuko and her enemies may alienate experienced players.
Aktueller Software Markts Heinrich Stiller gave positive remarks to the colorful visuals and audio, but criticized its jerky scrolling, slow pacing and low difficulty.
Jacques Harbonn of Consoles + commended the presentation for its animated cutscenes, graphics, Yuko's animations and soundtrack, but criticized the lack of additional gameplay options, underdeveloped backgrounds, and issues with the jumping mechanic for interfering with combat.
Génération 4s Philippe Querleux praised the visuals and soundtrack but criticized Yuko's occasionally unresponsive controls and slow movement.
The order of release was Valis II (released 1989-6-23), then Valis III (released 1990-9-7), then Valis IV (released 1991-8-23), all on CD-ROM2, after which this title alone was released on SUPER CD-ROM2.
Valis: The Fantasm Soldier was first published for the MSX in Japan on November 26, 1986, by Telenet Japan.
Telenet would later develop a reworked version of Valis for the Family Computer, published only in Japan by Tokuma Shoten on August 21 of the same year.
The MSX version was first re-released in digital form for Microsoft Windows through D4 Enterprise's Project EGG service and the i-Revo store front.
This version was later re-released separately through the Nintendo eShop by Edia first in Japan on February 10, 2022, and later in Europe and North America on March.
In addition to the main games, an eroge visual novel spin-off titled Valis X was developed by Eants and released in 2006 on the 20th anniversary of the series, being the last game published by Telenet Japan.
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 18.17 out of 30, as shown below.
In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 5, 6, 6, and 5, for a total of 22 out of 40.
In the "Cross Review" feature of the magazine Famitsu, the four reviewers gave 6, 6, 7, and 4, for a total of 23 out of 40. In Monthly PC Engine the reviewers gave 85, 90, 75, 75, and 80, for an average of 81. In Marukatsu PC Engine they gave 7, 7, 8, and 4, for a total of 26 out of 40. In the "Game Report Card" reader poll run by PC Engine FAN its rating was as follows, 22.82 out of 30.
This score also placed it 119th among all PC Engine titles (485 titles in total, as of 1993).
The game is found in the Valis: The Fantasm Soldier Complete compilation for Windows, published by Bothtec in 2004 under a limited run of 2000 copies, which came bundled with a bonus CD and a figure.
In addition, the "Famicom ROM Cartridge All Catalog", a special supplement to the 1991-5-10 issue of the same magazine, placed the game as a "bishojo action game for otaku" and introduced it with a negative comment on its game system, saying "the structure of the map is complex and hard for an ordinary person to understand".
The "PC Engine All Catalog '93", a special supplement to the 1993-10 issue of the same magazine, rated its gameplay positively, saying "as the culmination of the series, the methods of attack have been worked out in considerable depth", and further introduced it with a positive comment on the graphics, saying "there are plenty of visual scenes and it is a must see".
The PC Engine remake was made available by Konami as part of the "PC Engine Archives" line on PlayStation Network in 2010, and was given away for free to Japanese PlayStation Plus subscribers in 2014.
Micromanías José Miguel Rodríguez gave positive remarks to the game's backgrounds for their graphical quality, addictive nature and originality, noting its increasing difficulty curve and recommending it for "those who are able to enjoy shooting frantically for hours", but criticized its repetitive sprites.
Sega Forces Adrian Pitt bashed its "dull and repetitive" gameplay and declared the following: "High graphical content, low playability level.
A version for another platform, developed alongside Mugen Senshi Valis II but by different staff, with changes to the setting and system.
is a 1986 action-platform video game originally developed by Wolf Team and published by Telenet Japan for the MSX, PC-8801, X1, FM-7, and PC-9801 home computers.
A European release was planned by UbiSoft, as part of a multi-game licensing deal with Renovation, but it was never officially released in the region for unknown reasons.
To promote the Family Computer version, a three-minute anime short by Sunrise, directed by Hideaki Anno and Katsuhiko Nishijima, featuring music by Kohei Tanaka, was included in the November 1987 issue of the VHD magazine Anime Vision.
In 2022, Kobayashi's manga adaptation was reissued by Tokuma Shoten as an ebook.
Jacques Harbonn of Consoles + commended the presentation for its animated cutscenes, graphics, Yuko's animations and soundtrack, but criticized the lack of additional gameplay options, underdeveloped backgrounds, and issues with the jumping mechanic for interfering with combat.
A version for another platform, developed alongside Mugen Senshi Valis II but by different staff, with changes to the setting and system.
A European release was planned by UbiSoft, as part of a multi-game licensing deal with Renovation, but it was never officially released in the region for unknown reasons.
Micromanías José Miguel Rodríguez gave positive remarks to the game's backgrounds for their graphical quality, addictive nature and originality, noting its increasing difficulty curve and recommending it for "those who are able to enjoy shooting frantically for hours", but criticized its repetitive sprites.
Aktueller Software Markts Heinrich Stiller gave positive remarks to the colorful visuals and audio, but criticized its jerky scrolling, slow pacing and low difficulty.
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