Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
The catchphrase in magazine advertisements at the time was "Cuteness to spare, difficulty 100%".
In the "Cross Review" feature of the magazine Famitsu, the four reviewers gave 4, 5, 6, and 4, for a total of 19 out of 40. Reviewers rated the high difficulty negatively, saying "it is just plain hard" and "loose hit detection in an action game is a bit rough".
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 19.66 out of 30, as shown below.
On release, its difficulty drew attention, including puzzles seen as unreasonable and the lack of a save function partway through.
The same magazine's special supplement "Famicom ROM Cartridge All Catalog" (1991-5-10 issue) compared it with the computer version and introduced it favourably, saying that "the maps and traps have been changed, so even players who have already finished it can enjoy it".
On release, its difficulty drew attention, including puzzles seen as unreasonable and the lack of a save function partway through.
On release, its difficulty drew attention, including puzzles seen as unreasonable and the lack of a save function partway through.
The same magazine's special supplement "Famicom ROM Cartridge All Catalog" (1991-5-10 issue) compared it with the computer version and introduced it favourably, saying that "the maps and traps have been changed, so even players who have already finished it can enjoy it".
The same magazine's special supplement "Famicom ROM Cartridge All Catalog" (1991-5-10 issue) compared it with the computer version and introduced it favourably, saying that "the maps and traps have been changed, so even players who have already finished it can enjoy it".
The first release was in 1986 for the PC-8801, PC-9801, MSX, and Sharp X1 computers.
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