Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Platoon was designed by Ocean's Simon Butler but only the Commodore 64 version was developed in-house.
It was Ocean's first film licence to use the multi-stage design that would be prevalent on later titles, including Robocop (1988), Batman (1989) and The Untouchables (1989).
The UK video of the film was also being released the same month so, in an industry first, the video featured a trailer for the game and the loading screen of the game advertised the video.
Computer and Video Games awarded the Commodore 64 version a "C+VG Hit", commenting that Ocean had made a "competent job" with "what appeared to be one of the most difficult films to turn into a game"
Gary Penn for Commodore User said "I thoroughly enjoyed playing Platoon [...] this is without doubt one of the best film tie-ins to appear on the 64, which bodes well for Ocean's next tie-in, RoboCop.
Compute's Amiga Resource said "As a translation of a movie, Platoon works about as well as these things usually do, and better than most.
Platoon received mixed reviews from critics, who praised its graphics and sound effects, but criticised its gameplay and difficulty.
Computer and Video Games awarded the Commodore 64 version a "C+VG Hit", commenting that Ocean had made a "competent job" with "what appeared to be one of the most difficult films to turn into a game"
Platoon received mixed reviews from critics, who praised its graphics and sound effects, but criticised its gameplay and difficulty.
Ocean's 1990 game Lost Patrol featured many ideas originally designed for Platoon and was initially subtitled Platoon II.
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