Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
The difficulty was noted as a step up from Deja Vu and Uninvited, but Shadowgate was also said to be more flexible, allowing more than one solution to some puzzles.
The game was reviewed in 1987 in Dragon #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.
The reviewers stated "Shadowgate is a great adventure game in that you must continually be aware of what’s already been accomplished to complete subsequent puzzles".
McCandless also praised Shadowgate's graphics and sound, calling the graphics "expertly crafted", despite "[lacking] originality", and called the sound effects "far better than those of most adventure games".
He further called Shadowgate "technically, visually, and aurally superior to most of its competition", but criticized the game's mood, stating that it doesn't "take itself seriously enough to create a mood of mystery", and also lacks the 'tongue-in-cheek' humor of other adventure games, creating a feeling of something "lacking".
The original Macintosh version was only in black-and-white, but color versions of the game were later released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System.
It made its first console appearance later that year for the Nintendo Entertainment System.
The campaign finished successfully, earning $137,232 in pledges by November 2012 and reaching its first stretch goal.
The first, Beyond Shadowgate, was released for the TurboGrafx-16 in 1993 and the second, Shadowgate 64: Trials of the Four Towers, for the Nintendo 64 in 1999.
In Japan the Family Computer version was released by Kemco on 3/31/1989 as the No. 2 title in the Kemco Adventure Series, following Deja Vu.
In the "Cross Review" of the game magazine Famitsu it received 5, 7, 7 and 7 for a total of 26 out of 40; in Marukatsu Famicom it received 8, 8, 7 and 8 for a total of 31 out of 40; and in the "Game Report Card" based on reader voting in Family Computer Magazine it was rated as follows, 18.28 out of 30.
Shadowgate is a 1987 point-and-click adventure game developed by ICOM Simulations and published by Mindscape for the Macintosh as part of the MacVenture series.
In 1991 the novel Before Shadowgate, a prequel to this game, was released outside Japan, and in 1993 the sequel :en:Beyond Shadowgate was released outside Japan for the PC Engine (TurboGrafx CD).
Outside Japan it was also remade as application software for mobile phones and PDAs, and on 8/21/2014 a remake was released for the PC.
An album of arrangements of the background music of this game by artists outside Japan was released on 5/24/2013, and it can be purchased in Japan as well, through iTunes and other services.
On the satellite channel MONDO21, in the program Densetsu no Kusoge Daikessen (2008), it was selected as MVK, the most outstanding kusoge.
McCandless also praised Shadowgate's graphics and sound, calling the graphics "expertly crafted", despite "[lacking] originality", and called the sound effects "far better than those of most adventure games".
He further called Shadowgate "technically, visually, and aurally superior to most of its competition", but criticized the game's mood, stating that it doesn't "take itself seriously enough to create a mood of mystery", and also lacks the 'tongue-in-cheek' humor of other adventure games, creating a feeling of something "lacking".
Shadowgate was originally released for Macintosh in 1987 and ported to other computers, including a color version for the Amiga later the same year.
In 1996, Infinite Ventures acquired from Viacom the rights to Shadowgate and other games originally developed by ICOM Simulations.
The difficulty was noted as a step up from Deja Vu and Uninvited, but Shadowgate was also said to be more flexible, allowing more than one solution to some puzzles.
Another N64 sequel, Shadowgate Rising, was well into development, but the project was scrapped when Nintendo announced a new console which became the GameCube.
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