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Famicom AnalysisMendel PalaceMendel Palace — stories left
Stories left

Mendel Palace — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Changed from the original (4)

In 1999 a remake of the Super Famicom version was scheduled for release on Nintendo Power.

At first it was developed as a game in which the player guides a character walking over squares divided into 7 by 5 and aims for the goal, but the person who proposed the idea stopped taking part partway through, so Tajiri started again and made it.

" It went on even after the retitling, and the serialisation ended with the 1995-7 issue.

A remake was planned for the Super Famicom, to be distributed via the Nintendo Power service and later Virtual Console for Wii, but was never released.

(English)English Wikipedia"Mendel Palace"from "Legacy"

Numbers (2)

In the "Cross Review" feature of the magazine Famitsu,the game scored a total of 27 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 21.41 out of 30, as shown below.

The game sold 67,938 units in Japan and about 60,000 copies in the United States, adding up to about units sold worldwide.

(English)English Wikipedia"Mendel Palace"from "Reception"

Firsts and onlys (1)

Production started with the building of the development equipment in house, and after many hardships it was completed over 3 years; it is the first indie game in the history of games for the Family Computer to be released commercially.

Bugs and tricks (1)

In the strategy guide Quinty Hissho Koryakuho, published at the time by Futabasha, there is a comment from the developers to the effect that they would like players to enjoy the reverse side aiming for a high score, as in an arcade game.

Japanese Wikipedia"Mendel Palace"from "The second loop (Extra Quinty)"

Disputes (1)

Tajiri had already written entire issues of his magazine called Game Freak solely about his favorite arcade game, Xevious (1983), so he wanted Quinty to be published in Japan by Namco, which had made Xevious and several other cute, colorful arcade games.

(English)English Wikipedia"Mendel Palace"from "Development"

People (1)

In 2003, the Tokyo Metropolitan Museum of Photography made an exhibit for the Famicom game library, spotlighting Quinty with the label of "The End Result of the Otaku Culture of the '80s" and calling its simple controls upon a single screen "decidedly old school".

(English)English Wikipedia"Mendel Palace"from "Reception"

Cancellations and recalls (1)

A remake was planned for the Super Famicom, to be distributed via the Nintendo Power service and later Virtual Console for Wii, but was never released.

(English)English Wikipedia"Mendel Palace"from "Legacy"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)