Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
The Atari ST port supports both music and sound effects, while the Amiga only has music.
Ultima IV: Quest of the Avatar for the Master System is the only Ultima to be ported to a Sega platform.
Scorpia of Computer Gaming World in 1986 called it "an incredible game", only criticizing the fact that experience only came from combat, which she stated became "tedious".
The game became the first to replace Wizardry: Proving Grounds of the Mad Overlord—the top-rated adventure game for five years—in the magazine's reader poll, and it named Ultima IV as the game of the year for 1986.
Scorpia of Computer Gaming World in 1986 called it "an incredible game", only criticizing the fact that experience only came from combat, which she stated became "tedious".
Not how many monsters you kill, nor how much loot you can pick up"—in 1991 and 1993 called it her favorite game, in 1994 stated that "maybe nothing ever will" surpass it, and after retiring from reviewing games called it "my all-time, number one, favorite RPG".
In 1990 the game received the third-highest number of votes in a survey of readers' "All-Time Favorites".
In 2015, Peter Tieryas of Tor.com stated that the NES version "represented a different type of ideal...
In 2015 a fan-made remaster project for the Commodore 64 version of the game was released with source code on GitHub, addressing bugs and improving other aspects of the game.
Scorpia of Computer Gaming World in 1986 called it "an incredible game", only criticizing the fact that experience only came from combat, which she stated became "tedious".
In the September 1986 issue, Mike Gray lauded the game as "the best computer simulation of a true fantasy role-playing experience I have ever seen.
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