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Famicom AnalysisCastlevania III: Dracula's CurseCastlevania III: Dracula's Curse — stories left
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Castlevania III: Dracula's Curse — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Numbers (5)

It is the sequel to the previous 2 Family Computer games, made by the same development division, a Gothic horror action game set in Dracula's castle in Europe in which the player controls the hero Trevor C. Belmont.

The game system of title No. 2, Castlevania II: Simon's Quest (1987), was that of an action RPG, but this game returns to the stage clearing action of title No. 1 in the series, Castlevania (1986).

Development was at Konami's Kobe head office, as it then was, and Hitoshi Akamatsu, the director since title No. 1, Castlevania, was in charge.

In the "Cross Review" of the game magazine Famitsu the four reviewers gave 7, 8, 8, and 7, a total of 30 out of 40, earning a place in the Silver Hall of Fame.

In the "Game Report Card" reader review poll of the game magazine Family Computer Magazine its rating was as follows, 21.55 out of 30.

Differences overseas (5)

Castlevania III: Dracula's Curse, released in North America and Europe, differs slightly in specification from the Japanese version.

Japanese Wikipedia"Castlevania III: Dracula's Curse"from "Differences from the European and North American versions"

Because the NES console had no cartridge audio input and output terminals, the versions for Europe and North America used Nintendo's own MMC5, and the sound was rewritten to match it (in the European version the pitch is higher and the tempo faster).

Japanese Wikipedia"Castlevania III: Dracula's Curse"from "Differences from the European and North American versions"

Western versions of the NES did not have the ability to support external sound chips, so the North American release replaced the VRC6 with Nintendo's Memory Management Controller 5 (MMC5).

(English)English Wikipedia"Castlevania III: Dracula's Curse"from "Development and release"

The North American packaging artwork was painted by Tom Dubois, who stated that he was inspired by animator Ray Harryhausen's works.

(English)English Wikipedia"Castlevania III: Dracula's Curse"from "Development and release"

Shutaro Iida, who was a programmer for the GBA and NDS games and director of Castlevania: Harmony of Despair, also said it is his favorite in the series, and cited the special sound chip in the Japanese version as the reason why.

Firsts and onlys (4)

The game was later adapted into the first two seasons of the animated 2017 Castlevania television series.

In the Japanese game magazine Famitsu praising it for a return to the first game's format, the new allies, and the upgraded sound, with two reviewers finding its main drawback was its excessive difficulty.

Titled simply Castlevania, the first season of the series premiered on Netflix on July 7, 2017.

After the 4-episode first-season premiere, it was later renewed for an 8-episode second series which premiered on October 26, 2018.

Reception (3)

In 2006 it was distributed as a port to i-appli (FOMA) as No. 5 in the Konami Masterpiece Series on the mobile phone content distribution site Konami Net DX, and it was also distributed on i-revo, a game distribution site for PC and Windows.

He discussed characters such as Alucard (whom he called iconic) and Grant (whom he praised for his wall cling ability).

In a retrospective review, Allgame editor Christopher Michael Baker highly praised the game, describing it as "the greatest Castlevania game to ever grace the NES" and "possibly even the greatest Castlevania game to ever hit any system".

People (3)

The North American packaging artwork was painted by Tom Dubois, who stated that he was inspired by animator Ray Harryhausen's works.

(English)English Wikipedia"Castlevania III: Dracula's Curse"from "Development and release"

In a retrospective review, Allgame editor Christopher Michael Baker highly praised the game, describing it as "the greatest Castlevania game to ever grace the NES" and "possibly even the greatest Castlevania game to ever hit any system".

Shutaro Iida, who was a programmer for the GBA and NDS games and director of Castlevania: Harmony of Despair, also said it is his favorite in the series, and cited the special sound chip in the Japanese version as the reason why.

Changed from the original (2)

Castlevania III: Dracula's Curse, released in North America and Europe, differs slightly in specification from the Japanese version.

Japanese Wikipedia"Castlevania III: Dracula's Curse"from "Differences from the European and North American versions"

Western versions of the NES did not have the ability to support external sound chips, so the North American release replaced the VRC6 with Nintendo's Memory Management Controller 5 (MMC5).

(English)English Wikipedia"Castlevania III: Dracula's Curse"from "Development and release"

Difficulty (1)

In the Japanese game magazine Famitsu praising it for a return to the first game's format, the new allies, and the upgraded sound, with two reviewers finding its main drawback was its excessive difficulty.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)