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Snake Rattle 'n' Roll — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (18)

They also used the same type of high-speed scrolling that was used in the NES port of Marble Madness, which, according to a Nintendo Power overview of Rare, "many said couldn't be done on the NES".

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Development"

He recalls being impressed with Betteridge's development of the controls, which he said "felt really responsive".

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Development"

The game's soundtrack, consisting predominantly of twelve-bar melodies in the early rock-'n'-roll style of the 1954 song "Shake, Rattle and Roll", the name of which is parodied in the game's title, was composed by David Wise.

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Development"

According to website GamesRadar, the game's compositions revolve around 1950s-era "oldies so old they don't even get played on the radio anymore" as of 2010.

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Development"

Although this game was never released for the Game Boy, in level 7 of the NES version, the landscape spells out "NINTENDO GAME BOY".

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Development"

The Sega version spells "SNAKE R+R GO SEGA" in the same place.

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Development"

The preview said that the game "defies description" and that it would appeal to people who have enjoyed games such as Q*bert and Adventures of Lolo.

Overall, they said Snake Rattle 'n' Roll was "one of the most original games seen in years" and was "a firm favourite here in the MEAN MACHINES offices".

The reviewer praised the animations in the characters, especially after the snakes eat Nibbly Pibbleys, and he enjoyed the two-player simultaneous mode; however, he said that the game lacked in variety, though the gameplay and challenge remained consistent throughout the course of the game.

American video gaming magazine Game Players awarded Snake Rattle 'n' Roll the "Game Player's NES Excellence Award" for 1990 as one of the best games released for the NES that year.

IGN ranked the game at #32 in its "Top 100 NES Games" list, calling it "another of Rare's excellent pre-second-party efforts on the NES" as well as "Marble Madness turned into a platformer".

UK-based magazine Retro Gamer reviewed the game in its August 2006 issue, calling it one of the best isometric games on the NES and "an essential NES game".

The two title characters of the game were named "Hero of the Month" in the magazine's February 2007 issue.

In a 25th anniversary retrospective of Rare in December 2010, the same magazine called the game "an excellent platformer" and was one of the games they wished would be released on Kinect; the magazine received a glimpse of a Marble Madness prototype on Kinect and wanted to see the control scheme in that game implemented in a new version of Snake Rattle 'n' Roll.

The retrospective highly praised its visuals and landscapes, as well as having a "quirky humour" and a "unique charm".

Reviewer Steve Harris criticized the game for its awkward controls, lack of originality, and a "zero-grav effect" while jumping.

Ed Semrad said that the game got old after the first several levels, and Martin Alessi said that while it is an original idea, likewise repeated the previous reviewer's criticism of the game's repetitiveness.

Reviewer "Sushi-X" called the game "average" and said: "It lacks the rest of the positive traits that truly rates an exceptional game".

Disputes (5)

One sound effect, played when a snake lands in the water and is pursued by a shark until it returns to land, quotes John Williams' two-note theme from the 1975 film Jaws.

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Development"

The game was featured in the magazine's September–October 1990 issue, which featured a walkthrough of the game's first three levels.

UK-based magazine Retro Gamer reviewed the game in its August 2006 issue, calling it one of the best isometric games on the NES and "an essential NES game".

The two title characters of the game were named "Hero of the Month" in the magazine's February 2007 issue.

Sneaky Snakes received mediocre ratings from Electronic Gaming Monthly in its July 1991 issue.

Firsts and onlys (5)

It was first published by Nintendo and released for the Nintendo Entertainment System in North America in July 1990 and in Europe on 27 March 1991.

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Development"

Rare later ported the game to the Sega Mega Drive, a version which was released only in Europe by Sega in October 1993; this port features an additional final level in addition to the 11 levels on the NES version.

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Development"

Snake Rattle 'n' Roll first received preview coverage in January 1990 in Nintendo Power magazine.

The game was featured in the magazine's September–October 1990 issue, which featured a walkthrough of the game's first three levels.

Ed Semrad said that the game got old after the first several levels, and Martin Alessi said that while it is an original idea, likewise repeated the previous reviewer's criticism of the game's repetitiveness.

Reception (5)

Regan praised the game's 3D environment, fun gameplay, and level of humor, as noted by the odd objects such as toilet seats.

The reviewer praised the animations in the characters, especially after the snakes eat Nibbly Pibbleys, and he enjoyed the two-player simultaneous mode; however, he said that the game lacked in variety, though the gameplay and challenge remained consistent throughout the course of the game.

Otherwise, they praised the game for its precise controls and for its blend of puzzle and action elements.

The retrospective highly praised its visuals and landscapes, as well as having a "quirky humour" and a "unique charm".

Reviewer Steve Harris criticized the game for its awkward controls, lack of originality, and a "zero-grav effect" while jumping.

Cancellations and recalls (2)

Although this game was never released for the Game Boy, in level 7 of the NES version, the landscape spells out "NINTENDO GAME BOY".

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Development"

In the ending of Snake Rattle 'n' Roll, the game hints at a sequel titled Snakes in Space, but the game was never released.

Changed from the original (1)

It was originally released in North America in July 1990 and in Europe on 27 March 1991.

(English)English Wikipedia"Snake Rattle 'n' Roll"from "Introduction"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)